The Morphling
Neutral Social
Night Ability (Remember) - Target a DEAD player to become their class. This will be announced to The Court the next day. Once you’ve remembered a role , you will get all of those classes’ passives and abilities.(Infinite Uses - Can NOT Remember Unique Roles and Becomes Unconvertable when remembering a Blue Dragon Role)
Successfully fulfill selected player’s win condition
The Betrayed
Neutral Offensive
Passive (War Veteran) - Immune to Occupation and Redirection.
Passive (Enemy of the Enemy) - All attack attempts against you will be shown as “Prevented” and your attacker will learn your identity as “The Betrayed”,Day Ability (Threaten) - Make a player use their day most left ability on another player - 3 Uses(May NOT Target King)
Night Ability (Confusion) - “Occupy” a player. They will get a message that they were prevented , but you will see their ability’s feedback.(Infinite Uses - Bypasses Occupy Immunity)
Night Ability (Protector) - Defend a player. If that player gets attacked , all visiting players , except attackers , will die instead of you.(3 Uses)
Successfully witness the Blue Dragon’s downfall. - You don’t need to be alive.
The Witness
Neutral Investigative
Day Ability (Hide) - You will become immune tonight. Your Night Abilities will be disabled. - 3 Uses
Night Ability (Watch Closely) - If your target gets attacked tonight , you will learn the name of the attacker. (Infinite Uses - Usable on every other night)
Night Ability (Scouting) - Determine a player’s faction. (4 Uses)
Witness a killer’s execution.
The SunMaster
Neutral Killer
Passive (Sunny) - Immune to Redirection & Occupation. Immune to death at night.
Day Ability (Plant Seeds) - Make a player not able to use their day abilities(It will seem like they worked) & turn them into a sunflower after 2 days. - 2 Uses.
Night Ability (Sun Dance) - Blind another player, stopping them from targeting accurately &
redirect them to a random target.(Bypasses Redirection Immunity - 3 Uses)
Night Ability (Burn) - Select a player to “douse” them in pollen. Select yourself to kill all doused targets.(Infinite Uses)
Eliminate the members of the main factions
The Sunflower
Neutral Special
Day Ability (Expose) - Expose a player to magic mushrooms that will make them believe they were poisoned/bled. - 1 Use
Night Ability (Sunlight) - Identify a player’s faction.(3 Uses - For Converted Investigative Classes)
Night Ability (Grow Roots) - Roots a player , occupying them and forcing them to target you.(2 Uses - For Converted Offensive Classes)
Night Ability (Magic Seeds) - Grow a plant under a player , making him force someone randomly the next day.(3 Uses - For Converted Social Classes.)
Night Ability (Herbs) - Drug a player , making them think they were attacked and healed.(3 Uses - For Converted Support Classes)
Night Ability (Help From Nature) - Protect a player from death.(Infinite Uses - For Converted Killer Classes)
Help The SunMaster to fulfill his win condition.
Notes : 1) The Betrayed is an ally of the Neutral Killer , The Cult or The Unseen. His Passive “Enemy of The Enemy” makes it easier for killer classes to identify who he is. His Day Ability makes him be able to identify his allies. His night ability “Confusion” bypasses occupy immunity and it gets you their target’s ability’s feedback. (Example : “A MM converts X” If you confuse the MM , they will not convert X BUT you will see their feedback , successfully identifying an ally but wasting a conversion night.)
2) The Morphling is basically a “Wild Card”. If he isn’t jailed and Prince dies , his identity remains unknown BUT once he remembers someone’s class , a crier will send the following message to The Court next day : “A Morphling remembered they were like X.” Evils can take that opportunity and say they were the Morphling.
3) The Witness is basically a combination of An Observer & A Princess. The only drawback is that this class is not confirmable and thus making the win condition fairly hard to achieve because you need to successfully see a killer attack someone. If that killer is executed , you win.
4) And Last of all , The Sunmaster & His Sunflowers are basically a much weaker “faction on their own”. The Sunmaster is a hybrid between a converter and a killer. His Sunflowers are his “conversions” that will help The Sunmaster to achieve their goal. This means 2 factions will be present in the game. Despite acting like a converter , when The SunMaster dies , no new SunMaster will be made. All Sunflowers will commit suicide BUT will appear as their old role. There isn’t any Starting Sunflower. Also the conversion has a limit of 2 sunflowers so be mindful who to convert.
5) The End. I want to point out that this Topic focuses more on The Betrayed than any other class since most of the effort was put into the making of The Betrayed class.