I made some changes to make it more balanced. I guess it’s typical to overpower at first attempt. My intention was largely to give the dead more to do. Limiting being a spirit to convertable classes only, will only half-reach that goal. So I at least wanted to throw the idea out there of it being a possibility. Balancing issues can also be compensated on other points. For now I removed the idea of making a conversion immune target a spirit.
To curb it’s power I removed the occupy immunity and capped its members at 3 spirits. The Necromancer can let go of some spirits to try and attain more powerful ones with its second day ability: Let go. Or at least he can strategically change an investigative class to a healer for instance lategame. A CW is also a more desirable target to get as a spirit to counter being occupied.