The Occultist
Neutral Killer
Corrupting Energy (Passive) - Any player that visits the Occultist will be corrupted. For each player that is alive and corrupted, the Occultist’s Corruption Rating increases by 3% per night and caps at 100%. The user will known their corruption rating at the start of each night and their gains at the end of it.
Shield of Corruption (Passive) - Gives the Occultist defensive bonuses depending on their Corruption Rating.
5%+: The Occultist will be immune to death at night.
15%+: The Occultist will be immune to occupation and target changing.
25%+: The Occultist will be immune to Bleeding and Poison.
65%+: The Occultist will automatically kill all incoming attackers.
90%+: The Occultist will be immune to Order Execution, Frenzy, and execution by the Prince and will instead kill the Prince when jailed.
Mental Corruption (Day) - If the target uses an ability the coming night, they will receive incorrect feedback. Only usable if the Occultist’s Corruption Rating is at 40% or higher. Able to use it against two players at once if the Occultists Corruption Rating is at 75% or higher. Gains an additional charge per 30% corruption. - 1 use
Eternal Night (Day) - Skips a day phase and causes two night phases to happen in a row. Can only be used when the Occultist’s Corruption Rating is at 90% or higher. - 1 use
Burst of Corruption (Night) - Only usable if the Occultist’s Corruption Rating is at 5% rating or higher. Kills a player. Gains the following bonuses depending on the Occultist’s Corruption Rating: -
20%+: The first attack does not count as a visit.
35%+: The first attack bypasses night immunity and healing.
55%+: The Occultist is able to select a second target.
65%+: The second attack does not count as a visit.
70%+: The second attack bypasses night immunity and healing.
75%+: The first attack kills all players who visits the first target.
85%+: The second attack kills all players who visit the second target.
Infinite uses
Beacon of Corruption (Night) - Increases the Occultist’s Corruption Rating by 5% and causes Corrupting Energy to trigger against anyone visiting the Occultist’s target along with the target themselves. Allows selecting two targets if the Occultist’s Corruption Rating is at 50% or higher. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.
Theme: A neutral killer that becomes stronger as the game goes on.
Survivability: Shield of Corrupt can save the Occultist from pretty much anything, even the Prince, provided the Occultist’s corruption rating is high enough.
Late-game: Once the Occultist’s corruption rating goes over 90% it’s essentially an instant win due to the KPN potential of double Burst of Corruption via Eternal Night.
Posting my NKs by Firekitten’s requests.