“You took me for a useless pretty face. You underestimated me. Because, you see, I’ve pieced everything together. I know who the traitors are…”
The Philanderer
Blue Dragon Social
Wandering Eyes (Passive) - At the start of every night, you will be given a list of colour-coded players and their social actions during that Day. You retain this passive if you are converted or become the King.
Overt Intimation (Day) - Approach a player and mark them with a perfume that lasts until dawn. You will know if any marked players visit you or the target you Spent The Night with. - 5 uses.
Rise Early (Day) - Tonight, you will awake sooner than usual and know if the person you Spent The Night with spoke to someone at night. - 2 uses.
Spend The Night (Night) - You will stay with a target all night. If they used a night-time ability, you will know if it was used successfully or not. - Infinite uses.
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
The Ruffian
Unseen Social
Wandering Eyes (Passive) - At the start of every night, you will be given a list of colour-coded players and their social actions during that Day. You retain this passive if you become the Assassin or the Mastermind.
Whisper In Their Ear (Day) - While this ability is toggled on, your whispers will be hidden from the public. - Infinite uses.
Sinister Intimation (Day) - Approach a player and mark them with a special perfume known to both you and the assassin. If a marked player visits the same target as your assassin tonight, the marked player will be attacked as well. - 2 uses.
Spend The Night (Night) - You will stay with a target all night, learn the exact result of any night abilities they use and whether they spoke to someone during the night. - Infinite uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
Notes:
This is how Wandering Eyes gives you information:
The following players talked, accused and did not abstain: [List of names]. (Colourless).
The following players talked, accused and abstained: [List of Names]. (Blue).
The following players talked, did not accuse and did not abstain: [List of Names]. (Green).
The following players talked, did not accuse and abstained: [List of Names]. (Gray).
The following players did not talk, accused and did not abstain: [List of Names]. (Orange).
The following players did not talk, accused and abstained: [List of Names]. (Yellow).
The following players did not talk, did not accuse and did not abstain: [List of Names]. (Red).
The following players did not talk, did not accuse and abstained: [List of Names]. (White).
If there is no trial that day, the lists will be White and Gray.
- Converts into the Apostle for the Cult.
- Neither the Philanderer nor the Ruffian count as Magic Users.
- “Spoke to someone at night” is not just the Unseen/Cult nightly group chat, but it also covers the Prince, the Mystic if they use Link or Conduit, the Mystic’s Link target, and any two players the Mystic used Conduit on. This ability is affected by Frame as well. It will return positive regardless of whether target spoke at night or not. The ability would theoretically also apply to the Prince’s jailed target, but Spend The Night will be prevented if it targets a jailed player.
- “Spoke to someone at night” will yield positive even if the target remains silent all night. The ability checks whether they have the possibility of speaking, not whether they actually spoke or not.
- Public whispers will count as talking for Wandering Eyes.
- Spend The Night returns either “Your target’s night ability was successful” or no feedback at all.
- If the target is fooled into thinking their ability succeeded/failed, you will be fooled as well.
Hopefully I achieved my goal of a useful but unconfirmable BD Social class. Feedback is welcome!