[Class Suggestion] The Ranger and The Bandit

We could really use another Blue Dragon Killer class, and I thought reworking Frostwolf103’s Archer and Skirmisher could be a good way to go about it.


The Ranger
Blue Dragon Killer

Guilt (Passive) - If you kill a member of the Blue Dragon, you will be unable to use Archery for the rest of the game.
Bullseye (Passive) - Your target may not be changed, even by an ability that goes through redirection immunity.

Broadhead (Day) - If you loose an arrow tonight, you will kill your target through immunity, and your attack cannot be healed. (1 use)
Gather Arrows (Day) - If you loose an arrow at one of your marks tonight, you will also kill the others. (1 use)

Archery (Night) - Loose an arrow to kill your target. This does not count as a visit. (Infinite uses)
Mark (Night) - Place a mark on a target. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. (Infinite uses)

Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.

Converts into The Bandit.

Potential buff:

Gather Arrows (Day) - If you loose an arrow tonight, you will also kill all of your marks. (2 uses)


The Bandit
Unseen Killer

Bullseye (Passive) - Your target may not be changed, even by an ability that goes through redirection immunity.

Explosive Bolt (Day) - If you shoot a bolt tonight, you will kill your target through immunity, and your attack cannot be healed. (1 use)
Blackmail (Day) - If your target uses a day ability today, they will use it on themselves. This includes abilities that take effect the following night. (2 uses)

Crossbow (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Assassin attempts to carry out a kill, you will instead shoot their target for them. (Infinite uses)
Swipe (Night) - You will remove one use of all of your target’s use-limited abilities. (1 use)

Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.


These classes are very different from the Knight and the Hunter, acting more in line with your typical Vigilante class but adding in elements of a Firebrand for a class that can potentially swing the outcome of a losing game in its favor. I think it’ll be a lot of fun to play, and should help to alleviate the fact that there is currently only one non-unique Blue Dragon Killer class. Please provide feedback to help me improve it!

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???

“loose”

I could say “use Archery” but that just sounds dumb

At least use the term in Archery so it’s clear that it means when you use the ability

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So if the assassin is redirected what happens?

You shoot their original target.

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It’s basically the Mafioso interaction tbh

mafioso interaction doesn’t allow for a double kill last time I checked

You mean 2-for-1? Because Godfather doesn’t have that.

yeah. Assassin get’s redirected. You attack the original target while assassin attacks the new target for a total of 2 kills

That was not at all what I had in mind

But given what you have said that’s how it would work

I was under the implication that you killing the Assassin’s target meant the Assassin did not kill.

I can reword this for clarity if you’d like.

Fringe double-kills seem unnecessary.

shooting the assassin’s target in no way implies that he doesn’t also stab his target

also that’s kinda a really bad ability with only 3 uses. Make it unlimited at the very least

ninja mafiosi are bad what

Non-visiting doesn’t actually do that much. It effects 5 relevant classes counting CoD

Not being affected by redirection or occupation does

he’s totally effected by occupy though

Unless both are occupied, no, he’s really not