Kunai ignores defend
Any other questions?
What ascension level are you on?
Only 9
This class seems like it’s in a fine place.
Got nothing really to add.
I expect The Defect and The Ironclad in due time
The Ironclad
Neutral Killer
Burning Blood (Passive) - Any Killing ability’s that target you will be redirected to the user. Bypasses redirection immunity. You gain a use of Blood for blood when this triggers
Fiend Fire(Day) - Kill a player tonight for every 2 uses of this ability rounded down. Bypasses night immunity and healing. Can only be used if this would kill everyone - 0 uses
Strike (Night) - Kill target player. If successful gain a use of Fiend Fire- Infinite uses
Blood for Blood (Night) - Kill target player bypasses everything - 0 uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way
The Defect
Neutral Killer
Orb inserter (Passive) - You have 3 orb slots. Each orb you channel takes a slot. Each orb has a passive effect and an invoke effect. If you channel an orb over the limit the oldest orb preforms it’s invoke effect
Cracked core (Passive) - You start with a lightning orb channeled
Channeling (Day) - Channel a lightning, ice or darkness orb at the start of the night. Can be used Day 1 - Infinite uses
Discharge (Day) - Remove and invoke all channeled orbs at the start of the night - 1 use
Locked on (Night) - Your lightning orbs will use their passive on target player tonight - Infinite uses
Capacitor (Night) - Gain an additional orb slot - 1 day cooldown
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way
Lightning - Kill the locked on player at the end of the night. If there are more lightning orbs than ability’s and passives stopping the kill then the kill will bypass everything. Invoke - Kill a player of your choice (Does not have to be locked on)
Ice - Prevent visits to you. Fails if there are more than twice as many visit attempts as there are ice orbs. Invoke - Prevent ALL visits to you for 2 nights and heals you. Stacks with itself.
Darkness - Gain a charge on this orb at the end of the night. Starts with 1 charge. Invoke - Redirect a player to someone else of your choice for every charge this orb has
Honestly really good
Eh…
how ELSE do you maintain the Orb mechanic in ToL?
It’s just really confusing
it was designed for Forum use not ToL use. So yeah
Probably hard to code