The Siren
Unique Neutral, Offensive.
Goal: Survive.
Day ability 1: Charm
Charms a player until he dies. Charmed players will not know they are charmed nor the siren’s identity, but will be forced to pardon her when she is on trial. Unlimited uses but 1 day cool-down. (You cannot charm the King. You can use this ability on day 1)
Day ability 2: Trollbox
Trollbox one of your charmed targets. Unlimited uses. (You can use this even if you used charm the same day. Cannot be used on day 1)
Night ability 1: Personal Bodyguard
Choose one of your charmed targets. Everyone attempting to visit you will visit them instead. Unlimited uses, but you can only use this ability once on each charmed target.
Night ability 2: Lure
Force one of your charmed targets to visit you tonight. They will not know the Siren’s identity, they will only get a message saying “The Siren forced you to target her!”. Doesn’t work on occupy immune players. Unlimited uses.
Comments: The Siren is a Neutral class that needs to survive in order to win, however she doesn’t have night immunity. Her survival relies on her charmed targets since she can force them to use protective abilities on her, or redirect attackers into one of her charmed targets.