First.
Oh hello, have you already read everything? If so, you’re fast.
I had to read a book for school once read the whole thing in one bight even though i had 2 weeks for it so yeah i am fast.
I like this idea but its a bit hard to get the king and Prince dead.
Then what would your idea be to make the goal a bit easier?
IDK maybe just have him kill all players with royal blood excluding king.
I don’t mind this idea tbh. However, you might want to change the rob treasury idea with the observer because that outs the thief almost immediately. And again, really difficult to get both the Prince and the King. As well as that, you only mention the once the King is dead. Maybe leave the King out as royal elections do take place, or do you mean if the original king is dead?
Interesting concept though
I have to say I quite like this concept and I do want a Neutral for all class types so this would work well.
I think that working with what Wolfy has said first will be a good starting point. Then mention us maybe or post a sentence so this gets bumped.
Good job so far!
Thank you. I’ve made those edits and a few more additional ones.
I think Neutral classes should have objectives that make them involved with the rest of the game. The main problem I have with this class is that its win condition is entirely dependant of clicking the right people at night.
For example, a better objective would be “Live long enough to see every character starting with Royal Blood die”.
Also, aside from having to survive, its win condition looks incredibly easy. You always know who the King is, so you automatically gain 1 key on 3. The second key you can easily gain the first time a Royal/Special dies.
So basically, all you need to find is 1 key.
Hmm, @Loudo, my original goal for the Thief was to rob the treasury after the Prince and the King was dead. I guess I misinterpreted it as that. But one thing I thought that might be too difficult was that there could be games were there are no Royals other than Prince, or there could be games where all BD members are Drunk or Princess (Unlikely but possible).
However, I thought that the Thief could be unique, and there are Neutral classes whose goal is to survive until the end. That doesn’t mean every class has to, for instance, the Scorned and the Fool, who have different goals.
Hmm, @Loudo, my original goal for the Thief was to rob the treasury after the Prince and the King was dead.
You could have a class whose objective is to “Survive to see the original King and the Prince killed” (which only spawns if the original King isn’t Neutral), or something along those lines.
Instead of occupying players, he could remove their immunities at night. This would still qualify as an Offensive class, and would help him to get the King/Prince killed (without having the means to kill them directly).
I think this would work better as the Prince is occupy immune, so having his Neutral “nemesis” be an occupying class doesn’t seem to make much sense to me.
Just some random suggestions.
So you’re suggesting that the Thief’s main ability should be to remove occupy and attack immunities? That would be interesting, but how would you incorporate it into the current abilities for the Thief?
So you’re suggesting that the Thief’s main ability should be to remove occupy and attack immunities? That would be interesting, but how would you incorporate it into the current abilities for the Thief?
Controlled Words Tbh, I don’t get what this ability accomplishes, even in your original idea. That has nothing to do with the Thief’s objective.
You could give it a passive that makes it appear occupy immune, even though it isn’t (a sort of reverse MM). This way, it can more easily claim Drunk but it can still be prevented from using its abilities.
Cloaked Dagger I don’t really like this ability. If this class is supposed to be a Neutral Offensive, it shouldn’t kill you directly, rather it should have the means to disrupt other classes and get his targets killed indirectly IMHO.
Maybe you could give it a day ability similar to Concentrated Wine. This would also help him to survive at night.
Distract This looks more like something that would actually help to get his targets killed. However, Distract seems to rarely accomplish anything for the Assassin, it’s too short. Maybe an ability more similar to the Reaper’s Icy Touch? I’ve seen plenty of people get hung with that.
Spying Eyes This seems something an Investigative class would have. I don’t think it’s really needed. Everyone already knows who the King is, and who the Prince is can be usually worked out at some point of the game.
You could instead have something that messes up with the King’s result, a “frame” of sorts. A King giving a false result would make it more likely he is hung. Also, it would indirectly help Neutrals/Evils in general, that can claim “framed”.
(I’m just brainstorming, if you see something you like, feel free to develop that idea in the direction you prefer.)
I guess I could go with what you were doing, I just wanted to have it so that the Thief couldn’t be messed around with by a Fool or a Scorned. But I do like your idea for a passive. And I guess Cloaked Dagger doesn’t make sense as a Neutral Offensive, but I didn’t think of giving him an Icy Touch ability as I haven’t played Reaper once yet.
However, as I made some changes to the goal, I think that Spying Eyes is very much necessary for Thief, as this would allow him to find his targets and then get them lynched.
And thanks for your feedback, you got some really noice ideas, but do you have anything for the Rogue?
Alright so, I’ve changed the Thief greatly from what I originally started it out as. Additional comments and feedback would be much appreciated.
I like the idea, but I don’t like the fact that he needs every royal dead and has no means to kill them. (I mean, yeah you could silence them if they are put on trial and maybe they will execute them, but how do you put them on trial on the first place?). Also, you say that he can win if royals are alive but occupied, but prince and drunk are occupy immune, and also he cannot occupy anyone himself. I really like his victory condition but I think he depends too much on what others do in order to win.
Not going to lie, I like the idea of neutrals being converted some point, however, I think in a retrospect when I say this, the game will not be developed where neutrals can be converted.
If it was possible, leave this on I guess, but if not, I guess then two can still be separate into their classes, but only one or another can appear. Maybe put that as a ps in case my point stands?
Also, maybe you could come some point into forum of lies. If you do, ask the lead mod (QueenAlfa via pms) if you could do a special game to test the idea, as you would not be able to host classic games without co-hosting experience. You never know, that could be brought on our side if not the game @Livicus.
If you try that, I look forward to trying the idea if accepted and then the games with you if you decide that you would enjoy playing FoL as well as the games.
@psychoneirik well previously, the Thief had an ability that allowed him to make players bleed during the day, but some people above said that would no longer make him a Neutral Offensive, and that killing wouldn’t fit the style, so I had it taken out. Do you have any ideas on what you would do?
@Wolfy, I didn’t understand what you meant about neutrals being converted. Do you think that the game would not work if neutrals could be converted or no? Sorry about it