[Class Suggestion] The Thief
The Thief (Neutral Offensive)
Passive: Ignorant: Cannot be converted. Is immune the first night.
Passive 2 : Caught in the Act:
After five days , if you haven’t used Gamble , you will die.
Night Ability 1: Steal (Infinite Uses)
Occupy a player and take a use of their limited abilities. If they are neutral , gain a day ability based on their class. Stolen abilities do not stack Bypasses Occupy immunity.
Night Ability 2:
Gamble: (Infinite Uses)
Choose which faction you are going to side with. Choosing the Blue Dragon with make you the Bandit. Choosing Unseen will make you the Shadow. Choosing Cult will make you the Invoker.
Optional notes
Day Ability 1: Test Out (1 Use)
Use your stolen ability. You will not know what it is until you use it.
Alch/Merc (Immune to negative effects this night , excluding killing)
Scorned/Fool (You will appear suspicious to Investigators tonight)
Inq/Sorc (You will be able to kill a magic user if you use Steal tonight)
Possesor/Reaper Kill yourself and a random other Person.
Goal: Choose a faction, and complete their win condition.
The Bandit (Blue Dragon Offensive)
Passive : Supported
Occupy Immune
Night Ability: Double Heist (0 uses)
Choose two players. If each has an ability that does the same thing, occupy them. Bypasses Occupy Immunity.
Night Ability 2: Subtle Statistics (Infinite Uses)
Occupy a player. Take away a use of their limited abilities and add a use of Double Heist.
Goal : Same as BD.
The Shadow (Unseen Offensive)
Passive : Aloof
You do not know who the Unseen are. You will not count to the Mastermind’s conversion limit.
Passive 2: Locked Door
Occupy Immune
Night Ability 1: Heist (Infinite Uses)
Choose a player. They will be occupied. Does not work on Unseen Members
Night Ability 2 : Calculate ( 2 uses)
Occupy a player. Bypasses Occupy Immunity.
Goal: Same as Unseen.
Jeez christ this was long