The Trapper
Neutral killing; unique
Innovative: (passive)
Immune to death on nights in which you do not use enable traps. You will still be immune to death if you attempt to do so and then are occupied.
Night ability one: set trap (infinite uses)
Place a trap at your target’s door.
Night ability two: enable traps (infinite uses, one-day cool down)
Enable all traps (set by set trap) anyone who has a trap at their door and leaves their room will die; anyone who visits someone with a trap at their door will die; the latter does not disable the trap’s future use.
Day ability one: Nightshade dispenser (2 uses)
If your target uses a day ability today, they will be poisoned with nightshade (timing same as assassin’s nightshade ability)
Day ability two: Efficient killing (1 use)
If you use set trap tonight, it will bypass death immunity
Goal: Kill all who would oppose innovation! (blue dragon, cult, unseen, non-engineer neutral killers)
Lore:WIP (leave suggestions in the comments, if you’d like; I will place you in “credits”)
credits: name “trapper” from @Ami