Just an idea that came to mind while playing Hearthstone.
Also this way, dead Neuts don’t leave right away; they have a chance to rejoin the game and unite under one Neutral Overlord.
Enjoy!
Just an idea that came to mind while playing Hearthstone.
Also this way, dead Neuts don’t leave right away; they have a chance to rejoin the game and unite under one Neutral Overlord.
Enjoy!
Hey Livicus, cool class suggestions, let me just ask some questions.
Considering that he’s Neutral, that leaves a maximum of 2 other Neuts in the game + the NK.
So, basically, what I’m trying to say here is:
Bloodbloom - I’d add on it that, if not required, then you get one soul back.
Shadow Essence - I’d change “For every Ghoul” to “If there’s a Ghoul”. This way you only get an extra vote.
The thing about the Ghouls is that, as I said up there, you can have a maximum of 3 Ghouls. And the thing that they’ll do more often than not is occupying. So you have the Warlock occupying and 3 other Ghouls. That’s 4 different players (since they can talk and organize) not doing an action in a 16 player game. And I’m not even considering one or two butlers in the game. 1/4 of the players will not act, in a game whereby n6 nobody died and that never happens. That can’t be allowed.
[Suggestion Box]: What I’d certainly do is change his passive. Like this:
Passive 1: Ghoul - The player will appear dead to all living players. He may not accuse or vote. He cannot speak to the dead, only to the Warlock at night. If the Warlock dies, the Ghoul’s soul is set free and he is treated like a normal dead player.
Passive 2: The Dead Hungers - If a second Ghoul is created, the existing one will feed on his flesh to regain all uses of his abilities.
I actually made a neutral class with similar gameplay, would you mind taking a look?
https://forum.imperium42.com/t/class-suggestion-the-fraudster-and-the-patron/41091/3
I’m just toying with the ideas but yeah, you’re right, I should bring it down a notch. It would still be cool for an undead army though, but overpowered.