The Werewolf
Neutral Killer
Lycanthropy (Passive) - The Werewolf is also randomly assigned a Blue Dragon-aligned pseudo-class at the start of the game. The pseudo-class must be able to exist on its own, such as the Werewolf cannot have a Physician pseudo-class if two Physicians are already in-game nor can he have a Paladin pseudo-class in an Unseen game. This pseudo-class decides the Werewolf’s first day and first night ability along with giving them all of the pseudo-class’ passives and having bonus attributes depending on the current day or night.
~Attributes until the fourth day.
- The Werewolf will be seen as their pseudo-class to investigative abilities.
- If the Werewolf is executed or dies in any way, they will flip as their pseudo-class.
~Attributes from the fourth day onwards.
- The Werewolf is immune to Poison and Bleeding.
- The Werewolf is immune to redirection and occupation.
- If the Werewolf has the Hunter as their pseudo-class, they lose Retribution.
Lunacy (Passive) - The Werewolf is immune to death at night and also can use both night abilities starting the fourth night. If they sense a target is under protection from a Knight or a Bear Companion, he will not attack it.
??? (Day) - The same primary day ability as of the Werewolf’s pseudo-class. - ? uses
Eclipse (Day) - Allows the Werewolf to switch back to the attribute set for the first three nights for this night and the following day, but they can still use Maul and Chow. - 1 use
??? (Night) - The same primary night ability as of the Werewolf’s pseudo-class. - ? uses
Maul and Chow (Night) - Kills the target player, but this ability is only usable after the third night. Can be used alongside the Werewolf’s pseudo-class primary ability. - Infinite uses
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.
Theme: A neutral killer that is impossible to find via mechanical confirmation.
Survivability: The Werewolf essentially becomes immune to bleeding and poisoning after he fully transforms and has passive senses to prevent dying to a Knight or Hunter.
Late-game: Downright impossible to find via mechanical confirmation, and can even become King early if the pseudo-class has Royal Blood.
Posting my NKs by Firekitten’s requests.