[Class Suggestion] Trapper (BD) Pursuer (Unseen)

Trapper, BD, Killer :dagger:

Passive 1: Gone Insane! - Immune to occupation/redirection.

Passive 2: Wild Instincts - Your deathtrap inform you if an evil (not killer) has visited your target (Evil: Unseen, Cult, Scorned, Evil/Neut King)

Day Ability 1: Refined Trap - Make you’re deathtrap tonight go through death immunity. 1 use. If you get jailed tonight or don’t use it, it will not be used

Night Ability 1: Death Trap - Put a trap outside a player’s house. Killing any killer visiting him and preventing the kill. Player will not be informed unless a killer visited him. Can be used on King. 3 use.

I added the trapper as more claim space for the evils I thought having a class like hunter but giving a bear to another player would be cool.

Pursuer, Unseen, Offensive

Passive 1: Crazy Mind! - Immune to occupation/redirection.

Night Ability 1: Fake Trap Alert - It will give you’re target a fake message saying “You have been saved by a trap!” 2 use.

Night Ability 2: Special Disguise - When a person sees the assassin visiting someone they will see you instead. 3 use.

I’m open to hear any feedback/suggestions on this class.

2 Likes

Well duh they would be informed. They are dead.

The point is that they don’t die

1 Like

Because the trap saved them

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They wouldn’t die xd, forgot to put that in there, sorry if it was unclear

You have to specify. Kills do not prevent the action of the person being killed.

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Yeah I blame 2 am me because I wrote this class on paper last night and I copied it to here, when I was super sleepy

why is trapper black

is he secretly nooter
:eyes:

1 Like

? no…

He is blue…

Any actual feedback on the class?

doesnt look blue to me

Anyone else see it black?

Trapper from Tos is hitting me hard on the head right now.

It also feels quite weaker than its Salem counterpart. To be honest , Trapper doesn’t need occupy immunity. It functions fine without it.

Day Ability also doesnt specify which trap will bypass death immunity , unless your implying you HAVE to place a trap the day you use this ability , otherwise it becomes useless.

Also , you have no way of switching targets.

I like pursuer though.

But I feel it does, I was kind of basing it off of hunter in a way btw

There is only 1 trap you have available soo it has to be deathtrap. Again blame 2 am me for not detailing things…

You can change your target at least you could in my head you can

Thanks!

Also it should be a better blue now

o look its blue now

1 Like

Actually it more fits to NK claim’s than Unseen/Cult claims because of immunity to occupation/redirection, otherwise he don’t need this like you’re would be sit down and do nothing throught most of nights.
I just hope you would can only have one trap, i mean multiple traps could be OP in some situations(If there is only Assassin left and 2/3 people are trapped).
Also i have question, can you put trap on King?

So he’s basically Assassin’s sidekick and first taking a hit in case of Observer. I mean his 2 Night Ability seems to be most of the time wasted and even useless if there is no Observer’s in game especially with only two uses of Special Disguise.

Overall, simple and reasonable concept for class. The only i would attach is importance of “Special Disguise”, because it don’t seem to be even good.

1 Like

Yeah I kinda meant for all evils, Yup it’s not like ToS’s trapper that can have multiple traps down at one time

Yes you could

Yup he is xd, I could increase the uses to 3 or unlimited if needed

Thanks!

1 Like

Even the ToS trapper is better. :l

@SabreOverdrive

Any feedback other than that?

Or a suggestion to make it better?

Also if the trap lasted for 2 days and informed the target which class visited that would OP and unneeded

Okay so some people have been saying that trapper’s weak compared to ToS’s trapper (which I did not even base it on)

So yes I’m going to give a poll for a new ability

Night Ability 2: Master Trap - Put a trap on a player’s house that will stay forever on you’re target until you get killed/converted or if it is triggered by a killer. It will kill the killer visiting but the player who was visited will also die. 1 use

Passive 2: Cunning Trap - Your deathtrap inform you if an evil (not killer) has visited your target (Evil: Unseen, Cult, Scorned, Evil/Neut King)

So which ability/passive do you want?

  • Cunning Trap
  • Master Trap
  • None
  • I like the class as is

0 voters

Edit will not put this up top