Trapper, BD, Killer
Passive 1: Gone Insane! - Immune to occupation/redirection.
Passive 2: Wild Instincts - Your deathtrap inform you if an evil (not killer) has visited your target (Evil: Unseen, Cult, Scorned, Evil/Neut King)
Day Ability 1: Refined Trap - Make you’re deathtrap tonight go through death immunity. 1 use. If you get jailed tonight or don’t use it, it will not be used
Night Ability 1: Death Trap - Put a trap outside a player’s house. Killing any killer visiting him and preventing the kill. Player will not be informed unless a killer visited him. Can be used on King. 3 use.
I added the trapper as more claim space for the evils I thought having a class like hunter but giving a bear to another player would be cool.
Pursuer, Unseen, Offensive
Passive 1: Crazy Mind! - Immune to occupation/redirection.
Night Ability 1: Fake Trap Alert - It will give you’re target a fake message saying “You have been saved by a trap!” 2 use.
Night Ability 2: Special Disguise - When a person sees the assassin visiting someone they will see you instead. 3 use.
I’m open to hear any feedback/suggestions on this class.