Had these classes sitting in my documents, figured I’d throw down all the classes I didn’t want to post before.
The Custodian (Blue Dragon Support)
Night Ability 1: Corridor Guide
Select a player. You will go with them to ensure they are not disturbed and make them Occupy immune tonight. If they are attacked, you will die in their place. - Infinite uses
Day Ability 1: Insurance Policy
Select a player. If they are the victim of a day ability, you will be informed of the user. This will be in effect until you move your Insurance Policy to another player. - Infinite uses
The Curator (Unseen Offensive)
Night Ability 1: Unhelpful Guide
Select 2 players. You will go force your first target to go to the second target if your first target uses an ability tonight. You will not die if they are attacked. - 2 uses
Night Ability 2: Pass The Blame
You will go with the Assassin tonight. The Assassin will not show up in any observational’s results. You and anyone visiting you and the Assassin will appear on the observational results. (Princess’ Wisp, Observer’s Follow, etc). - 2 uses
Day Ability 1: Life Insurance
If the Mastermind is executed on trial today, you will take his place. - 2 uses
The Patron (Blue Dragon Offensive)
Night Ability 1: Invested Silence
Select a player. They will be unable to whisper or be whispered to this day. - Infinite uses.
Night Ability 2: Bankrupt
Select a player. If they are Royal Blooded, they will lose that Passive. If not, they will be unable to vote anybody this day. - 3 uses.
Day Ability 1: Bribery
Select a player. If they are voted up to trial, they will be instantly pardoned and unable to be voted back up. - 2 uses
The Advocate (Unseen Offensive)
Night Ability 1: Invested Silence
Select a player. They will be unable to whisper or be whispered to this day. - Infinite uses.
Night Ability 2: Paid Entertainment
Select 2 players. You will force them to perform their night actions on each other. - 2 uses
Day Ability 1: Bribery
Select a player. If they are voted up to trial, they will be instantly pardoned and unable to be voted back up. - 2 uses
The Steward (Blue Dragon Investigative)
Night Ability 1: Room Sweep
Select a player. You will check their room to see what they could be. - Infinite Uses
Results
-They have a big sword! They could be a Knight, Mercenary, Sellsword or Enforcer
-They have knives! They could be a Hunter, Poacher, Cult Leader or Assassin
-They have chemicals! They could be a Physician, Herbalist, Ritualist or Alchemist
-They have guests! They could be a Mastermind, Prince, Priest or Soulcatcher
-They have anger problems! They could be a Drunk, Alcoholic, Invoker or Scorned
-They have a spooky room! They could be a Psychic, Illusionist or Reaper
-They have spellbooks! They could be a Court Wizard, Sage or Possessor
-They have wine! They could be a Butler, Servant or Fool
-They have a fancy cloak! They could be a Paladin, Princess or Duchess
-They have spyglasses! They could be a Sheriff, Marshall, Observer or Nightwatch
-They have scriptures! They could be a Noble, Aristocrat or Apostle
Day Ability 1: Slide Note
Select a player. You will pass a completely anonymous note to them, which they can reply to once, anonymously. - 3 uses.
The Overseer (Unseen Investigative)
Night Ability 1: Raid Room
Select a player. You will check their room and reveal your information to the rest of the Unseen at beginning of the next day if you survive. - 4 uses.
(Same results as above)
Day Ability 1: Slide Note
Select a player. You will pass a completely anonymous note to them, which they can reply to once, anonymously. - 3 uses.