[Class Suggestion] Viking

More of your posts have been abut making fun of me then suggestions for the class.

Slams head into keyboard I was responding to yours. I’m very sorry your so soft words over the internet hurt you

Must of your posts are:

or something similar.

I am not sad, or hurt. i am mad at your instigating, as though you are trying to get me banned.

Insitagtating? I was just responding to your post
No need get in a twist
I’m not trynia roast ya
I’m not hitting you with my fist
Just need to grow a pair
So go sit down in a chair

first reply you made to me.

Not very constructive.

Its a thing I use. Its to signify something stupid was said

I have gotten warnings for less.

And really, commenting on a class saying I didn’t like it is not retarded. I have seen retarded people before.

:smiley:
Guess I’ll explain why I made him “underpowered”.
Basically when I used to play ToS, the werewolf would be one of the worst roles to get. But he was scary to go up against too. Him being the only NK to not have night immunity, yet being able to pierce it was great imo.

BMG tried fixing the Werewolf problem by making him night immune, but that just meant it’s almost impossible to go up against.
So here’s my take on it.

The Viking can only pierce night immunity with his passive. It’s very rare you’ll end up needing to pierce night immunity. Only when you against Possessor, yet then you’ll both die unless you’re on a cooldown.

His semi immunity means he can be safe the days he’s not rampaging. I might make rampage give him some form of immunity too, but basically he’s not supposed to be too OP.

2 Likes

@Ami @RopeStringFace Play Nice!

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I think he needs another ability

Perhaps an investigative one; he would be the NK making informed kills but less often.

Neutrals don’t really need investigative abilities. For example Neutral Killers has as their goal to kill everyone but neutrals (nk’s excluded), in this case, you investigate the Sheriff and you kill him. So what did you do? Literally nothing. You would kill him anyway since you have to kill almost everyone.

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  1. there are some people the NKs want dead faster
  2. seeing as he can only kill half the time, I thought it best that they be able to make more informed kills.

Oh wait I didn’t see the 1 day cooldown. Well my only suggestion would be to remove the cooldown and then the class would be perfect imo :ok_hand:

If she does that, she should also make the temporary nigh immunity a day ability, like the alchemist

No the temporary immune at night is a good nerf for balance. It’ll also keep the people more into the game since they’ll have to pick whether to use their immunity or not.

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A rampage attack with no cooldown is OP without downsides. Having to not attack to be immune fits that requirement (thought it should have infinite uses in that case).

Personally though I like your original suggestion of keeping the cool down and having an invest ability for off nights. It does matter if your killing an Unseen or a Butler or a Prince to you

Could alternatively give him another passive that makes him immune every night he doesn’t kill :stuck_out_tongue:

Thinking about the Viking Lore and stuff, investigation doesn’t make too much sense.
But going by lore he technically should have a goal of getting killed while rampaging. Yet that’d be weird.

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Making the used of the immunity infinite could be broken af. We could just have someone not doing anything, just hiding. What’s the fun in that? The system with the two night abilities sounds better imo.

The viking needs another ability.

If you want it to make sense thematically, make it testing valor or something

for example, receive 1 result of like 7:

wimp - possessor, observer, etc.
Brave - knight, hunter, etc.

How about

Size up - check to see someones Immunity’s.

That means death immunity, bleed/poison immunity, occupation immunity and convert immunity.

Unseen/Cult are not convert immune for the sake of this ability