NOTE: These classes aren’t official, the Developers still can make tweaks, or changes, to the suggestions.
Archer
Blue Dragon Killing
Summary
Night Ability:
Crossbow - Shoot somebody and kill them. If you shoot a Blue Dragon member you will take your own life. Not usable until Night Two. (3)
^
You still shoot them, but if you shoot a Blue Dragon member, the next night you can’t shoot anybody and you will commit suicide. A Heal cannot save you. You cannot shoot the King.
Converted Into…
Shooter
Unseen Killing
Day Ability:
Barriered Up - Make Unseen members immune at night. (2)
^
This will make all the Unseen members, even you, immune at night.
Night Ability 1:
Bam Bam! - Shoot somebody and kill them. This will not count as a visit. (2)
Night Ability 2:
Shootout - Shoot somebody, and shoot everybody who visits your target. (2)
^
If anybody visits your target, you will kill everybody including them, besides your unseen members.
Priest
Blue Dragon Support
Summary
Passive:
Unique - This is a unique class.
Night Ability:
Resurrection - Choose a Blue Dragon to bring back from the dead back to their regular class. This will be exposed to the court. (1)
^
After bringing back somebody: “[Name] [#] has been brought back from the dead!”
Converted Into
Minister
Unseen Support
Passive 1:
You Know Who We Are - The Unseen Members will show as their real name to the dead Unseen.
^
The dead Unseen will see the alive Unseen as their regular name. They can talk to the dead Unseen.
Passive 2:
Nobody Can See Us - The dead will not see the messages you type.
^
The dead, besides the dead Unseen members, won’t see the alive Unseen talking.
Day Ability:
Medium - Choose to let the Unseen talk to the dead Unseen members. (5)
^
The dead Unseen can talk to the alive Unseen for that night.
Janitor
Blue Dragon Investigative
Summary
Night Ability 1:
What Killed You - What did the player die by. (3)
Converted Into
Custodian
Unseen Support
Night Ability 1:
What’s Your Class? - Clean somebody who the Assassin is killing. This will remove the logs and the class of the person. You will secretly know their class and their logs. (3)
Night Ability 2:
What Killed My Unseen?- See what did the Unseen member died by (2)
Scientist
Blue Dragon Investigative
Summary
Day Ability:
Scout - Test if somebody gets converted that night. (2)
Night Ability 1:
Immunity - Test somebody to see if they are immune or not. (*)
^
This includes people that was guarded by the King. Includes Alchemist Stone Skinning, So you better watch out, and not just go out outing people out.
Converted Into
Physicist
Unseen Investigative
Day Ability 1:
No Scouting - Make the Sheriff’s Scout not see that you converted somebody. (2)
^
The scouts won’t see if somebody gets converted.
Day Ability 2:
No Immunities - Make Assassin Kills go through immunity. (3)
^
Makes Assassin kills go through immunity.
Night Ability 1:
Immunity - Test somebody to see if they are immune or not. (*)
Night Ability 2:
Conversion - Test somebody to see if they are available to be converted into the Unseen. (3)
Grave Digger
Neutral Offensive
Summary
Passive:
Conversion Immunity - This class cannot be converted.
Night Ability:
Dig for Abilities - Use a dead person on anybody or yourself (*)
^
After using somebody 1 / 2 times (Upto the Developers) the body will ‘rot’ making them unusable to use again
Witch
Neutral Offensive
Summary
Passive:
Immunity Once - Immunity against an attack once.
Day Ability:
Who Visited You - Hide your visits at night. (3)
Night Ability:
Control - Control somebody to visit somebody else. (*)
^
The Witch will know the 1st targets class. The Witch will witch the target’s ability that they were using that night. If Assassin uses 2-For-1, 1 will be Witches target, 1 Assassins.
Ice Mage
Neutral Killing
Summary
Passive 1:
Not Gonna Die - Immune at Night
Passive 2:
Conversion Immunity - Cannot be converted at night.
Night Ability 1:
Freeze - Ice somebody turning them to ice, killing them. Everybody who visits the target your freezing will be chilled. Not usable until Night Two. (*)
^
The chill is basically like a Reaper chill.
Night Ability 2:
Ice Visitors - Ice everybody who visits you, the night you ice your visitors, killing them. (1)
Lookout
Blue Dragon Investigative
Summary
Night Ability 1:
On Watch - Send the visitors of a player to somebody else. You will not see the visitors. (*)
^
If you send the visitors to the King, it will not say you visited, the other people who visited. You will not see the visitors.
Converted Into
Stalker
Unseen Investigative
Day Ability:
Not A Single Visit - Hide all the visits made from the Unseen members. (3)
Night Ability:
On Stalk - Send the visitors of a player to somebody else. You will see the visitors too. (*)
^
Like Lookout, but instead you will know the visitors as well.
Writer
Blue Dragon Support
Summary
Passive:
Unknown Author - The person you send a document to won’t know who the writer was of the document.
Night Ability 1:
Document - Send a document with text to another player (*)
^
A message will appear in the chat: “A document has been sent to you. [message]”
Night Ability 2:
Peak - See if somebody is Blue Dragon or not Blue Dragon. (4)
Converted To
Forger
Unseen Support
Passive 1:
Unknown Author - The person you send a document to won’t know who the writer was of the document.
Passive 2:
I Forged Your Logs - You will know the logs of a person you forged. The forged logs will be on the side.
Night Ability 1:
Document - Send a document with text to another player (*)
^
A message will appear in the chat: “A document has been sent to you. [message]
Night Ability 2:
Forge - Forge a player replacing their logs will something else. (3)
^
The real logs of the forged person will be located on the side.
Night Ability 3:
Conversion - See a person’s converted class type. (3)
Pyromaniac
Neutral Killer
Summary
Passive 1:
Immunity - Immune at Night.
^
Cannot be killed at night.
Passive 2:
Conversion Immunity - Cannot be converted.
^
Cannot be converted at night.
Passive 3:
Mass Ignite - You automatically ignite everybody after everybody is doused.
Passive 4:
I’m not Doused - It will not tell the player that they are doused.
^
It won’t tell the target that they are doused.
Night Ability:
Douse In Gas - Douse somebody in gas, and ignite everybody after everybody is doused. (*)
^
After everybody is doused it will say: “You left the kingdom and watched the kingdom burn.” After dousing somebody, you cannot douse the same person on accident. King Guards don’t help the douse but if a Knight is guarding somebody and you douse them, you will still die, and the ignite goes through immunity.