(class suggestions) alternate cult classes

These are alternate classes that you could be when you get converted to cult. As of right now you only get converted to one specific class to the cult. With these classes you can either because one of two class options of your type. This was taken from my third eye idea

**Name - Vengeful eye(needs better name) **
Faction - cult
Type - offense

Day Ability 1 - deep cut - make a player bleed. It will say that they have 2 day before they die(like normal) but they will only have 1 day to be healed.(similar to butlers poison). (1 use)

Day Ability 2 - stolen poison - poison someone, they will die in two days unless healed. (3 uses)

Night ability 1 - admire - have a player admire them self, occupying them for that night (unlimited uses)

Night ability 2 - switched - select a player and a class. When that player gets investageted they will appeared as that class (2 uses)(can select teammates)

Win condition - kill all who opposes the cult


Name - golden eye(need better name)
_Faction - Cult _
Type - invest

Passive 1 - all seeing - will know who visits you

Day Ability 1 - a good view - see a chat tonight from either the prince (1 use), you will not attend the cult meeting tonight

Night ability 1 - magical visions - determain if a player is a magic user(unlimited uses)

Night ability 2 - determain a players class type down the two options(unlimited uses)

Win condition- kill anyone who opposes the cult


Name - protector(needs better name)
Faction - cult
Type - support

Passive 1 - close relationships - if a mercy needs a contract then you will be contracted instantly. The merc will know of this and why (you were forced to contract players name do to close relationships)

Night ability 1 - friendly backstaber - attack a player and heal them (3 uses)

Night ability 2 - extra cash - send a merc to guard a player, making them immune for that night and having them be notified that they were guarded (unlimited uses)

Win condition - kill all who opposes the cult


Name - the disturber (needs better name)
Faction - cult
Type - social

Day ability 1 - Going insane - make someone crazy having them hear people talk but they wont know who is talking, everyone will appear as anonymous, this includes whispers. (4 uses)

Day ability 2 - in your head - select two players. The first player will send the message and the second player will revive it. After selecting two players then a box will show up where you can type a whisper and it will appear as the first player is whispering to the second. (Unlimited uses)

Night ability 1 - crawling my way inside - select a player and then select one of the false info you want to place in their mind (unlimited uses)

  • you were occupied
  • a hunter has attacked you
  • a mercanary has stood guard at your door
  • any other messages during the night that I did not mention

Night ability 2 - I’m not real - select a player, any night action that will be performed on you will be switched to selected player. The player will also be framed that night making them appear as unseen/cult or killer/offense depending on who investages them(2 uses)

Win condition - kill all who opposes the cult

Why are you renaming everything? This is an entirely different faction. Also there is no conversion. Also aren’t these the same classes in your other post?

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This is similar to the other post like I mentioned but they would be implemented as an alternate cult class that you can be converted into and the cult can convert people

I do not think the Vengeful and the Cult Leader should be able to cause bleed, only one of them should be able to have that ability. I also dislike that the Cult can use poison because bleed is a trademark of the Cult and having poison will therefore remove that trademark this will cause confusion in the court or just lower the amount of use to 1 use. So I disagree with the Stolen Poison ability. I feel like the wording for the switched ability is unclear. I think golden eye’s passive 1 is a little bit overpowered and needs a debuff. For Extra Cash, what happens if a mercenary is not in the game? I think for uses for I am not real is a lot either 3 or 2. A good view cannot have an option for prince or psychic, it has to be prince because if psychic is not in the game then Cult will know it and maybe change it to one use because that is a bit strong 2 uses or you could make it a night ability. Also maybe add a tab so they could switch between cult chat and the prince chat.

This allows them to bleed even if they know BD has healer because healer would have to focus on more injured allies other then healing a confirmed BD member. I do see your point tho, like everyday someone starts to bleed might get annoying, but until something like this is added to the game then we wont know for sure

Yes it is supposed to bring confusion to the court, his class is supposed to throw off or distract BD

How is this too over powered and what should it be?

This doesn’t affect the mercenary directly, pretty much a player will be notified that a mercenary stood outside their door that night, also making them immune that night. This allows you or one of your fellow cult to claim merc or even guard one of your cult members if a knight or someone attacks them that night. If there is a merc in the game then this ability doesn’t involve him at all.

Hopefully this helps, respond back if you still don’t understand or have anymore questions. I also made some changes to the classes

All Seeing is like princess wisping each night but to themselves, despite the fact that princess only has 3 uses of that and that Golden Eye is able to use a night ability in addition the the passive seems a bit overpowered. Additionally, let’s say sorc with a magic rocket and physician healing, you know that 1 of them is a healer and that 1 of them is the NK eveynight. Furthermore, you could see that the Nk visited you and tell the psychic, Nk is already hard to win and with all seeing it makes it harder to win.