These are alternate classes that you could be when you get converted to cult. As of right now you only get converted to one specific class to the cult. With these classes you can either because one of two class options of your type. This was taken from my third eye idea
**Name - Vengeful eye(needs better name) **
Faction - cult
Type - offense
Day Ability 1 - deep cut - make a player bleed. It will say that they have 2 day before they die(like normal) but they will only have 1 day to be healed.(similar to butlers poison). (1 use)
Day Ability 2 - stolen poison - poison someone, they will die in two days unless healed. (3 uses)
Night ability 1 - admire - have a player admire them self, occupying them for that night (unlimited uses)
Night ability 2 - switched - select a player and a class. When that player gets investageted they will appeared as that class (2 uses)(can select teammates)
Win condition - kill all who opposes the cult
Name - golden eye(need better name)
_Faction - Cult _
Type - invest
Passive 1 - all seeing - will know who visits you
Day Ability 1 - a good view - see a chat tonight from either the prince (1 use), you will not attend the cult meeting tonight
Night ability 1 - magical visions - determain if a player is a magic user(unlimited uses)
Night ability 2 - determain a players class type down the two options(unlimited uses)
Win condition- kill anyone who opposes the cult
Name - protector(needs better name)
Faction - cult
Type - support
Passive 1 - close relationships - if a mercy needs a contract then you will be contracted instantly. The merc will know of this and why (you were forced to contract players name do to close relationships)
Night ability 1 - friendly backstaber - attack a player and heal them (3 uses)
Night ability 2 - extra cash - send a merc to guard a player, making them immune for that night and having them be notified that they were guarded (unlimited uses)
Win condition - kill all who opposes the cult
Name - the disturber (needs better name)
Faction - cult
Type - social
Day ability 1 - Going insane - make someone crazy having them hear people talk but they wont know who is talking, everyone will appear as anonymous, this includes whispers. (4 uses)
Day ability 2 - in your head - select two players. The first player will send the message and the second player will revive it. After selecting two players then a box will show up where you can type a whisper and it will appear as the first player is whispering to the second. (Unlimited uses)
Night ability 1 - crawling my way inside - select a player and then select one of the false info you want to place in their mind (unlimited uses)
- you were occupied
- a hunter has attacked you
- a mercanary has stood guard at your door
- any other messages during the night that I did not mention
Night ability 2 - I’m not real - select a player, any night action that will be performed on you will be switched to selected player. The player will also be framed that night making them appear as unseen/cult or killer/offense depending on who investages them(2 uses)
Win condition - kill all who opposes the cult