[Class Suggestions] Diseased/Plague Doctor

Class: Diseased (Neutral Killer) :gun:

Basic info: The Diseased is a neutral killing class that spreads their disease with every person they visit, Let’s say player 1, got the disease (They don’t know) And play 1 visited player 2, and player 3 visited player 1, they would all get the disease.

The diseased can kill only the people they infect, they can only kill 1 person at a time for the first 4 nights, then kill 2 people at a time the rest of the game.

Day ability: Threaten (x3) - The victim of this will get the notification “You have been threatened by the diseased, you cannot talk for the rest of the day” and like the notification says, they will not be able to talk for the rest of the day.

Day Ability: Infect - Infect a person with the disease (You can start doing this Day 2)

Night Ability: Relieve Misery - Kill 1 to 2 of the people who are infected (Like it says in the details, you may only kill 2 of the infected after night 4)

Night Ability: No Mercy (x2) - Can kill a player that is not diseased

Class: Plague Doctor (Neutral Investigative) :mag:

Basic info: Like the inquisitor, the Plague Doctor only appears when the diseased is in game, the Plague Doctors goal is to live to see the diseased dead.

Passive: Bacterial Studies - Cannot be infected

Day ability: Disinfect - Disinfect an infected player

Night ability: Check - Check to see if the player is Infected/The diseased, There are two notifications for this “Your target is infected!” or “Your target is the diseased!” (If a fool uses “Frame” the target will show up as the diseased)

Night ability: Kill Diseased - Kill the diseased player

Hope you liked my ideas, thanks :slight_smile:

2 Likes

The only thing I disliked about this is the plague doctor. Hardcounters shouldn’t even exist

It should not be your Target is the diseased because that seems like a hard counter, I think for everyone it should say either your target is infected or your target is not infected.