The Aspirant (Neutral)
Passive:
Conversion immune. Votes to execute the king will count as double, and will relay the message as though a Noble, Apostle, or Aristocrat had enhanced the vote.
Night Ability 1: Fabrication
If there is an election for the king the next day, you will be able to step up as though you have the royal blood passive.
Optional notesTwo uses.
Night Ability 2: Climb to the Throne
Attack a player. If they have royal blood, you will kill them.
Optional notesTwo uses.
Day Ability 1: Hear the Murmurs
You will see the next whisper, regardless of who it came from or who it was sent to.
Optional notesThree uses.
Goal: The Aspirant wins if they is elected to Kinghood.
The Accomplice (Neutral)
Passive:
Conversion and occupy immune. The Accomplice is given a random person who is their partner that they assist.
Night Ability 1: Control the Info
Disguise yourself or your partner as a chosen class for the night.
Optional notesThree uses.
Night Ability 2: Pave the Way
Occupy all people who visit you or your partner.
Optional notesTwo uses.
Day Ability 1: Collaboration
Whispers between you and your partner will be hidden for the day.
Optional notesThree uses.
Goal: The Accomplice wins if their partner wins.