That works too, but I already edited the op to specifically exclude those three.
Are there any more? Because Stoneskin for example may technically fall into that category, as would the new Ice Ward, but I feel that blocking Stoneskin is important and blocking Ice Ward is fine.
It’s that Unseen Offensives have access to very interesting Offensive abilities that factor in visiting like Snare Trap, so I thought making something like Earthen Roots increases the occurence of it, and it can become a bit more of a consideration to think around
This prevents the CW from visiting their own target, correct? The wording is ambiguous.
Will you be told an ability failed on you? Neat passive. Won’t come into play much, but hey it is flavorful and a unique idea.
Priest looks pretty strong, but not Revive strong. Nice. I like how its power is mostly in day abilities rather than night ones. This indirectly buffs the Butler and Drunk while nerfing the Servant, Invoker, Poacher and Alcoholic because occupying a Priest does not hinder his ability to help BD since his power is mostly balanced into day abilities.
Court Wizard’s Empower is what this game needs. It opens up a lot of interesting lines. CW + Sheriff/Pally pairing is strong. Or if you’re evil and you desperately need a mislynch, you can follow a Scorned’s “Sheriff’s” accusation and say they were Empowered in order to finish the lynch.