Cult Leader (Special)
Day ability 1 - Rupture: Cause a player to bleed, they will die in 2 nights unless healed. (4 uses) (unchanged)
Day ability 2 - Rattle: Cause a player to silently lose their day abilities. A use will count upon trying the day ability and every player can only be Rattled once. This includes Prince. (4 uses)
Night ability 1 - Brainwash: Attempt to Convert a player to the Cult. (unchanged)
Night ability 2 - Eradicate: Kill two targeted players. Can target cult even at 0 or more uses to sacrifice them. (3 uses)
Sacrificing the following cult roles will have the following additional effects to gaining 2 extra eradicate uses:
Ritualist: Will become a cult DK with the same powers as a BD DK, except CS now kills upon hitting cult.
Invoker: Every class except the cult, will be occupied the following night. Does not go through occupy immunity.
Seeker: The identity of the Prince and NK will be made known to the cult.
Apostle: There cannot be a vote the next day similar to the fool/BD king execution.
Simply an idea to bring the sacrificial aspect of the Cult back, alongside a way to finally make day abilities less of a instaprove and have a possible defense for scum claiming psychic/noble/butler or so. Let me know what you think.