First post but I hope to have more in the future on these forums.
Many of the complaints regarding the Court Wizard is the lack of interactivity as well as how dreadfully dull it is to play (and this is without discussing how dangerous Tornado is for BD). This rework hopes to expand on the Court Wizard by making him a Support role with unique (and limited) options.
Class Card Name : Court Wizard
Class Card Faction : Blue Dragon
Class Card Type : SupportAbilities:
Font of Magic (Day, 1/Game)
Restores all uses of your Night abilities.Eyes of Insight (Night, 1/Game)
Make the target’s Investigative ability succeed tonight and provide true results. Avoids misleads such as a Fool or Scorned’s Frame, Sorcerer’s Magic Dust, and such. Does not affect MM’s In the Shadows.Spell of Sleep (Night, 1/Game)
Make the target immune to Night Kills that Night and preventing them from taking actions.Magic Barrier (Night, 1/Game)
Places a Magical Barrier on the target that prevents the next Negative effect that would afflict them. Lasts until a Negative effect is used on the target. Negative effects are effects that are not Killing Attacks (occupation, target changing, conversions, etc).
The reasoning for this is that the design space of a Wizard is vast and currently the Wizard itself has very little of it. For the power of having breadth of abilities, the Wizard now has limited uses of them and has to smartly decide when to use its Font of Power to maximize how many supportive abilities it actually has. Its abilities are difficult to confirm, which makes it a lot more difficult to use but on the other hand it has defensive and offensive options that a clever Court Wizard can make use of (such as using Barrier on a target then hitting them the next night with Spell of Sleep, allowing them to work without worry). The Wizard cannot do much on its own and requires some setup or clever deducing to make Eyes of Insight succeed.
However, every Court Wizard can be turned to darkness…
Class Card Name : The Sage
Class Card Faction : Unseen
Class Card Type : Support
Converted From: Court WizardAbilities:
Font of Magic (Day, 1/Game)
Restores all uses of your Night abilities.Phantasm (Night, 1/Game)
Make the target’s Investigative ability always fail tonight and provide false results.Spell of Sleep (Night, 1/Game)
Make the target immune to Night Kills that Night and preventing them from taking actions.Firewall (Night, 1/Game)
Only allow the Unseen to visit the target that Night.
One of the largest complaints people have is the sheer power of the Sage, and this hopes to bring them down a little bit by limiting Firewall, but still retaining it as a counter to Follow the Cop / Follow the Prince Voltron strategies and is the evil mirror of the Magical Barrier. Phantasm is used to help BD damage themselves and waste important night actions. Spell of Sleep has defensive and offensive value much like before, and allows for the Sage to help bluff itself as another role for a while.
Ultimately the game needs a Court Wizard, though the current iteration is less than ideal. While Tornado has some great power late game, it suffers as it makes the BD question their own information as well as being incredibly swingy. I hope at the very least you enjoyed reading this rework, and thanks for any feedback in advance.
Version 2 Changes:
Detect Aptitude (Wizard) removed. Reasoning: Too weak in the current game and ultimately unfitting to the role of the Support Wizard.
Blast Barrier (Sage) removed. Reasoning: Too much kill Power for Unseen when taking into account the power of Firewall. Firewall was basically already the opposite of Magical Barrier so there is no need for having two of the same (Especially having overlap with Spell of Sleep).