Which is why I love it
The idea is that Weaken is High Impact, doesnât require much information to use properly and can synergse with his own Abilityâs. Empower on the other hand is at most medium impact, nearly impossible to prove and requires someone you trust to be of any use (weaken does not)
I donât know though. It just feels like having weaken and empower and being able to use both at once seems like a little much. Plus you moved empower to the infinite use ability spot, which is usually reserved for simple, low impact abilities. Usually the ones that people use when there is nothing else to. The way to play this CW is to wait and get information for players you trust, but that doesnât really solve the issue of CW not being fun since, in order to be optimal, itâs better to do nothing other than throw magic barrier on someone and then sit on your hands.
Think about what the Empower Ability actualy does:
1: Wimpy Barrier - Gives OCC/Redirect Immunity and prevents mind warp. Does not block conversions or HH/Party.
2: Immunity bypass - Straight forward exept that Empower does not allow someone to bypass itself using the effect to do so.
3: Indirect barrier protection. It gives Immunity rather than preventing Abilityâs directly so it also stops Tornado and Frame on someone else from working.
All of those things I just listed are BD sided when used randomly and are Mid to Low impact especially without coordination. More importantly it is interesting to use unlike currently barrier which is static in who you should use it on. You always need an unconvertable sheriff but you might not want a Butler that Bypasses OCC Immunity or a Knight that bypasses Death immunity (when they are not CSing).
I think the fact that itâs so pro investigator is a problem. Youâve enhanced the original magic barrier and now allow players to bypass all immunities and investigators to always get correct results. But then if you misuse it, youâre allowing evils to bypass immunities, but what does that really mean? Bypass guards, sure, but does MM/CL get to convert anyone? (Obvious no since those classes donât exist)
And randomly throwing it around early game has more implications than you think. Butlers and Drunks will now occupy through anyone, and get misinformation from this.
I really just feel it does too much to be an infinite use ability, but obviously itâs your build.
Itâs also the fact that your basically negating the defense of everyone.
And I am pretty sure there is a reason they have that.
Right now Empower is designed to be Low risk, Medium reward.
The Butler/Drunk will get the results they would have if they were not empowered and that their target was not empowered. Not sure if that is what you meant or not however.
The abilityâs effectâs are most useful in the form of weaken given that it is a day ability and does not require you to know who it is you are trying to empower (And can empower yourself by targeting a weakened target).
If you have a better idea for a primary ability then let me know because I consider Weaken to be more important.
Empower is just more supportive and seems to be how meany people want to view the CWâs main job (including me).
If it goes through occupation immunity
Prince is now affected or riot
I would say Prince is effected.
Wait. So the butler who got empowered occupies a drunk, butler gets that the drunk was immune, but the drunk is still occupied?
Exactly. Thatâs the intention anyways.
The butler reports the Immunity inspite of bypassing it.
Immunity given through Empower is MM style.
That just seems really silly
Also I want to mention I donât disagree with empower. I actually like the idea. I personally just think what the ability can do as you describe it should not be on an infinite charge. Thatâs my main argument here.
Iâm trying to say that it is just a sidegraded barrier.
Though the OCC Immunity messages needs some work too thatâs a thing for Butler ect (note: I do not think the message needs removal)
Itâs not a side grade when you currently have the normal effects of barrier in your day ability. You can barrier and empower the same target.
Overall it isnât a sidegrade. However that particular Ability is a sidegrade.
But you canât look at it like that. Weâre talking about the court wizard as a whole. Add in due to the priority this ability, it would have to go first in the night, meaning there is no stopping this from taking place. I think this would be infinitely better if you swapped barrier and empower for day and night abilities and nerfed empower to be limited.
First of all that would leave you with the problem he has now of borring night Abilityâs.
Second of all you donât need to have these things resolve in any particular order.
You can pick a random player and a random action targeting them and work from there to resolve it and repeat until everything is resolved.
How is empower any more interesting? You donât get feedback and you have no clue if youâre helping or not.