Death Road to Canada[RP/Game] Canned

@discobot Roll 1d5

:game_die: 1

1 Like

@discobot roll 1d15

:game_die: 9

1 Like

image

Event:

Something has happened!

The Group Hears a screeching. A horrible smell. They stop by the side of the road, and see a large bear with horns. On closer inspection, this is actually a very overweight demon. The demon asks if they have any pizza. He seems desperate.

  • Give Demon Some Pizza (-2 food)
  • Call the Demon a nerd
  • Punch the Demon
  • GTFO

0 voters

Event will resolve upon majority(3 votes for an option)

ā€”-

Cards & Stats

Magnus

[Perk] - Fighter: This person has always been a real fighter.

  • Start with a Hatchet
  • Gain 1 point in strength
  • Gain 1 point in shooting

[Trait] - ** Paranoid: A combination of high perception and extreme pessimism lets someone brace for the worst!

  • May identify traits in new recruits
  • Always on the lookout for danger
  • Can be a real grumpus** :
Stat Level
Morale 3
Strength 3
fitness 2
Shooting 3
Medical 2
Mechanical 2
Personality 1
Health 3/3

Arcadia

[Perk] - ||Explorer| Some people have a really good sense of direction when driving!

  • One extra location choice during ABL events|

[Trait] - Resilient Type Really tough! The muscle! Not a long term planner.

  • Takes one more hit than normal
  • Bad wits[Lower personality]
Stat Level
Morale 3
Strength 2
fitness 2
Shooting 2
Medical 2
Mechanical 2
Personality 1
Health 4/4

[quote=ā€œMarshal, post:1, topic:79129, full:trueā€]

Steven Calloway

[Perk] - *Gungineer: Good with anything mechanical, and guns are mechanical.

  • Start with a Crowbar
  • Gain 1 point in shooting
  • Gain 1 point in mechanical

[Trait] - Charming From perception of others, a good attitude, and pure charisma, thereā€™s something about this person that opens doors!

  • Charms way into free stuff or out of bad situations
  • Canā€™t charm way out of everything

Former mobster who got incarcerated (luckily) due to a technicality
He figured that lifeā€™s hand wasnā€™t going to be forgiving for much longer, abandoning the business soon after
Since then heā€™s made a living as a mechanic, but every so often his past life comes back packing heat

Stat Level
Morale 3
Strength 2
fitness 2
Shooting 3
Medical 2
Mechanical 3
Personality 2
Health 3/3

Dr. Medic

[Perk] - Car Nut: Being a car enthusiast is practically a superpower now!

  • Start with a nicer car
  • Gain 1 point in mechanical|

[Trait] - Nurturing: Always thinking of others! Somehow not zombie food yet.

  • 2 points medical!
  • Great attitude!
  • May be an act
Stat Level
Morale 3
Strength 2
fitness 2
Shooting 2
Medical 4
Mechanical 3
Personality 2
Health 3/3
Items & weapons
Items
Item Number
Food 24
Gas 97
Medicinel 5
Ammo 11
Weapons

Crowbar

3 Damage
10-12 Durability
2 Fitness required to use!
can pry things open if Needed

Hatchet

3 Damage
10-12 Durability
2 Fitness required to use!

Infinite amount:

Stick

2 damage
2-4 durability
1 fitness requires to use

-8 gas

*Mod note
While this is based off of a DRTC event, the outcomes have been decided by me. Donā€™t use the wiki, use common sense.

You have 24 hours to make a choice

/Spectate

If I still can, anyway.

Can I ask them what the problem is

We dont have pizza

your small brains only give you so many solutions to the problem

aka, no.

1 Like

fuck

1 Like

Also there will be 2 events per day (2 day events, or a night event)

Just making sure thatā€™s clear

Interesting.

(Keeping In character)
Magnus pulled the group aside. We canā€™t worry about anyone other than ourselves.

ā€¦
Yā€™know

I didnā€™t plan on this
I didnā€™t plan on zombies existing in the first place

At this point, Iā€™d just say fuck it

Youā€™re giving up? Magnus gave him a stern look.

Itā€™s not like Iā€™m giving up
Hell no

Iā€™m saying embrace the weird of the situation weā€™ve found ourselves in

Hopefully itā€™s not widespread.

Thereā€™s a literal demon in front of us wanting pizza
Shouldnā€™t be too hard to just accommodate