So. If people haven’t heard yet, the next patch is planned to remove all interactions with the dead (DKs, Psychic / Mystic’s ability to speak with them, Chill’s ability to speak with the dead, all of it.) The stated reason for this is that because people sometimes leave after dying, those abilities are unreliable (and the upcoming patch will give you 40% of your winnings if you leave before the game ends.)
I’m strongly opposed to this change. My reasoning, taken from the patch thread:
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No class in ToL was entirely dependent on the dead. Physician and Psychic / Mystic were still obviously very useful even if every dead person left immediately. So it’s not really a problem if people leave while dead.
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People often want to stick around after death in order to see the end of the game (and if you’re a member of a faction, you’re still going to lose a lot of GP if you leave early under the new rules.) When people do stick around, it’s more fun for them if they have some way to get messages to the living, even if it’s unreliable.
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The ability for the dead to talk to the living smooths out randomness a little bit by ensuring that it’s still possible to get their results on their last day (so, an investigative dying on the same night that they visit someone doesn’t always mean their results are lost forever.)
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Communication with the dead leads to more strategically-deep gameplay because it adds more people who can devote their time to analyzing events and generally applying social deduction, then gives them a way to relay that to the living.
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Fun is an important part of the game (it is, after all, a game.) Yes, the game needs to be balanced to be fun, but “Call The Dead is fun” and “it’s fun to hang around as a dead and try to give good advice to the mystic” are totally good arguments for keeping the ability.
The only people who it really matters if they stay or not are BD, and BD still lose a lot of their winnings if they leave early. Beyond that, a lot of people like staying around to see how the game ends. To me (someone who almost always sticks around to see the end), this change is going to make me enjoy the game significantly less, to the point where it might even make me stop playing - being dead is going to be utterly boring, so the options will mostly be “never see how a game ends if you die” or “sit around being bored, with most other people leaving because they can’t influence things so you won’t even have anyone to talk to.”
This is just the wrong direction to go. Add more interaction with the dead so people are incentivized to stay, not less. And try to design dead-interaction classes so they’re not 100% dependent on interacting with the dead (ie. they have other stuff to do, too.) This is mostly the case.
Honestly this wasn’t even a problem. The Psychic’s link causes way more problems than their ability to speak with the dead (since it makes it impossible to fakeclaim psychic.)