DR5 - Mirrored Embers - Chapter Six - Finale [Surviving Participants + Jane win]

4730 in the end

im not counting how many of them were default dances

too many

Rolecards

Arthur Townsend, Ultimate Astrologer

STR: 21, CON: 30, AGI: 30, INT: 50, LUK: 100
Max AP: 33
Gender: M

  • Starry-Eyed (Passive) - You are capable of reading messages in Enchanted Ink, regardless of whether they were intended for you or not.
  • Tarot Skill - Once per Daily Life, using a deck of Tarot Cards, or something serving as them, you may perform a Tarot reading. This reading will be based on the hosts’ predictions of how the game will continue, and may still be innacurate, but we’ll do our best (no, we aren’t just going to draw Death every single time).
  • Retrograde - If you touch another player’s wrist during Daily Life, they will receive some kind of minor boon in the following Daily Life phase. This will only function once per Daily Life phase.
  • Portentuous Eclipse (U) - Cause a solar eclipse, bringing a temporary extra Night phase for 24 hours. During this phase, all your rolls and calculations will be made with LUK (except for max AP)

Susannah Redbrooke, Ultimate Necromancer

STR: 45, CON: 60, AGI: 20, INT: 27, LUK: 05
Max AP: 40
Gender: F

  • Homunculus (Item) - You begin the game with the Homunculus Cube, containing a Homunculus, hidden in a special Private Slot:

Homonculus Cube (Storage)

Contains a Homunculus. To open, place on the floor and cover with blood. Cannot enter private slots while covered in blood.

Homunculus (Special)

Acts as an inanimate human with stats equal to the player whose blood was used to open the Homunculus Box, except with INT: 0 and LUK: 0

Other than being inanimate, the Homunculus is identical to a real human, although completely devoid of intelligence, or a soul, with two exceptions:

  • Following death, the Homunculus’ eyes will glow for 5 minutes, before all its’ systems rapidly regenerate to a point of being alive.
  • The Homunculus does not have a tongue.
  • Amortal Ephemera - If you have seen one dead body killed a certain way, you can instantly recognise another body killed that way.
  • Grave Robbing - You are able to surreptitiously and exactly remove parts from dead bodies without being noticed.
  • It Walks (U) - Can only be activated by placing a detatched tongue inside of a homunculus. Give the Homunculus a set of instructions- it will carry out those instructions to the letter, then will die permanently. There is no limit to how long these instructions can be, nor how complex, but if ever the homunculus encounters something it does not know how to deal with, it will die, and will no longer regenerate.

Dennis Gildenblake, Ultimate Archer

STR: 56, CON: 28, AGI: 71, INT: 21, LUK: 12
Max AP: 32
Gender: M

  • The Menace (Item) - You begin the game with a slingshot in a special private slot.

Slingshot (Weapon (Technically))

Attack: 0

The slingshot has a string 5cm long, and an I N F I N I T E draw weight.

  • Carving - You are adept at carving wood with both proper and improper materials, in particular when it comes to making makeshift arrows and kunai.
  • Ballistics Expert - You are able to tell if a shot with a particular projectile between two points is possible or not.
  • Dude, Perfect!!! (U) - Make a trickshot with 100% accuracy. So long as it’s physically possible, you can do it. Disclaimer: this shot may not actually kill, but it sure as hell is going to hit. We will not be accepting rerands at this time.

Geoffrey Fansleigh-Reynolds, Ultimate Aristocrat

STR: 53, CON: 32, AGI: 23, INT: 12, LUK: 10
Max AP: 33
Gender: M

  • Royal Blood (Passive) - You begin with a signiifcantly fancier house than everybody else, most notably containing a hidden passageway to a hidden Wine Cellar, which contains a secret passage to somewhere else on the map.
  • Sabre Tutoring - You have a +5% chance of killing with swords (or sword-adjacent objects).
  • Expert Sleeper - You are an expert at not waking up sleeping or unconcious players.
  • Cask of Amontilado (U) - Can only be activated by placing a dead body inside the Wine Cellar. Seal the Wine Cellar for 24 hours. After those 24 hours are complete, a new entrance to the Wine Cellar will open in the Town Square, and the previous two will be sealed forever.

Harleck Abode, Ultimate Detective

STR: 12, CON: 40, AGI: 20, INT: 100, LUK: 20
Max AP: 35
Gender: M

  • The Witch’s Hammer (Item) - You begin the game with the Codex Arcanis in a special private slot.

Codex Arcanis (Lore)

Contains information pertaining to the nature of the arcane, including basic rituals for use in investigation- and for murder.

  • Former Addict (Passive) - Poison takes 1.5x longer to kill you.
  • Bleak Signs (Passive) - While you are alive, Monokuma Files will be slightly more accurate.
  • Elementary (U) - Vote twice during the Class Trial.

Stephanie Brown, Ultimate Highwaywoman

STR: 05, STR: 40, AGI: 71, INT: 22, LUK: 23
Max AP: 35
Gender: F

  • Streetwise - While outdoors, your AGI is treated as 80. In addition, you may move on and off streets for 0 AP.
  • Sleight Of Hand - When stealing items, you have a +10% chance of success.
  • Power At A Point - You are able to determine if a slashing wound was created by a knife or not. Due to… experience.
  • From The RIch (U) - Covertly steal every single item from a player, including the item in their regular private slot. They will not notice that this has occurred until they attempt to use an item they do not, in fact, have.

Alicia Hutchinson, Ultimate Snowboarder

STR: 54, CON: 36, AGI: 40, INT: 41 LUK: 30
Max AP: 34
Gender: F

  • Blitzfross (Item) - You begin the game with a Legendary Snowboard called Blitzfross. It’s actually just a normal snowboard, but you’d like to think that it’s legendary.
  • Polar Position - All attempts to murder you in cold places have a -5% chance of succeeding.
  • Atunement To Temperature - You are able to judge the exact temperature of dead bodies by touch.
  • Heart of the Storm (U) - Use this only at night. A blizzard will cover the map, making moving between buildings cost 5 AP without a snowboard or some other way to traverse through snow. At the end of the night, the snow will recede back to regular snow the following day, merely incurring a -10 AGI effect to anybody in snow.

Sonja Elriksson, Ultimate Toxicologist

STR: 10, CON: 24, AGI: 56, INT: 67, LUK: 23
Max AP: 31
Gender: F

  • Chemical Case (Item) - You begin the game with an empty chemical case with three empty phials in a special item slot. It has a combination lock, with the number set to 53234.
  • Siphon (Item) - You begin the game with a special siphon in a special private item slot:

Siphon (Utility)

Apply to a body of liquid. Transfers that body of liquid into a phial in a single second.

  • Mixing Kit (Item) - You begin the game with a special Mixing Kit in a special private item slot:

Mixing Kit (Utility)

Mixes the contents of two phials, combining the effects of the poisons within in ways that may be somewhat unexpected.

  • Miracle Cure (U) - Expend three different chemicals to use this ability. Cure all players in the same room as you of all afflictions, and restore all of them to max AP

Alex Bracknell, Ultimate Nanotechnologist

STR: 12, CON: 4, AGI: 12, INT: 80, LUK: 12
Max AP: 26
Gender: F

  • Nanotech Broodmother (Passive) - You may only use a single Personal Nanotech ability per Daily Life. While you have not used a Personal Nanotech ability in a Daily Life phase, your LUK is 80.
  • Personal Nanotech: Restore - Once per Daily Life, choose a stat other than INT. Double your score in that stat permanently.
  • Personal Nanotech: Recuperate - Once per Daily Life, set your AP to its’ maximum value, regardless of its’ current value.
  • Personal Nanotech: Revenge (U) - Use both of your other Personal Nanotech abilities instantly. Your next murder attempt costs only 20% of your max AP.

Alyx Blake, Ultimate Gamer

STR: 10, CON: 20, AGI: 60, INT: 20, LUK: 80
Max AP: 30
Gender: NB

  • Superior Reflexes (Passive) - You defend against melee attacks using your AGI rather than your STR.
  • Mountain Dew Drinker (Passive) - Due to years of ingesting raw gaming power into your system, you receive x1.5 the AP from any drink that restores AP.
  • Epic Gaming Moment (Passive) - You will die with a smile on your face if you died in a cool, elaborate, EPIC way.
  • MLG (U) (Passive) - The first time an attack would kill you, you will survive and immediately attempt to make a counterattack to knock your attacker unconcious, if this is physically possible, without consuming any AP.

Josephine Farrierson, Ultimate Historian

STR: 70, CON: 20, AGI: 17, INT: 80, LUK: 60
Max AP: 30
Gender: F

  • Haunter Of Libraries - You have +5% on all rolls while in a library.
  • Legendarium - You have +15% on murder rolls using a Legendary Weapon.
  • Darius’s Will - Once per chapter, you may combine 100m of soil with 100ml of water in a suitable vessel to produce two Bound Elixirs of Things Past.

Bound Elixir of Things Past (Legendary) (Utility)

Looks completely transparent, but has the viscosity of… y’know, some fucking wet soil. Can only be drank by a player once per Chapter.

When drank, a Vision will be given for the next 5 minutes. Drinkers will be unable to perceive anything, and all murder attempts will have a +5% chance of succeding against them.

Is bound to a simmilar Elixir. These Elixirs are completely identical, and cannot be told apart, with one important distinction: one will give true, accurate visions, whereas the other will give false visions.

  • Quill Of Time (U) - When making them, make both Elixirs of Things Past produced in this chapter. give either solely true visions, or solely false visions. To force truth, place a hair from another player into the water. To force falsehood, place blood into the water.

Wilfred Arden, Ultimate Magician

STR: 20, CON: 30, AGI: 85, INT: 50, LUK: 05
Max AP: 33
Gender: M

  • Make My Own (Passive) - At the end of each chapter, gain 15 LUK.
  • Delicate Palming (Passive) - You begin the game with an extra private slot.
  • Grevious Sleight - You have +10% on all murder rolls where the victim cannot perceive you, for whatever reason.
  • Hot Read (U) - Determine the location of all hidden items in a room (including on players) and their rough shape and size. You have a +20% chance of stealing those items.

Alison Henderson, Ultimate Conductor

STR: 20, CON: 60, AGI: 40, INT: 60, LUK: 60
Gender: F
Max AP: 40

  • The Music Continues (Item) - You begin the game with a Legendary indestructible conductor’s baton named Symphone in your private slot.
  • On Time - You are excellent at timing things, to an almost superhuman degree, allowing you to schedule actions according to more complex paramters than other players. (for example, you can queue up reactions to particular events as actions. Note that you still have to spend AP to queue up reactions, meaning that you can’t just sit in a room and react to literally everything).
  • Excellent Ear - You are capable of perceiving sound to a greater degree than other players.
  • Phantom Symphony (U) - Sing a song so beautiful it sends one player in the same room as you to sleep.

Sophie McDonald, Ultimate Inventor

STR: 40, CON: 60, AGI: 10, INT: 50, LUK: 20
Max AP: 41
Gender: F

  • Preparedness (Item) - You begin the game with an Item Sack in a special private slot, which contains a Mars Bar, 1 metre of rope, a copy of Bridget Jones’ Diary, a pencil, a whisk, a 30cm solid plank of wood, and a broken lightbulb. You cannot place anything in this bag that was not in here originally due to it possibly disrupting your perfect organisation system. You are prepared for anything.
  • Scottish (Passive) - You are Scottish. This means that you get +1 AP than you ought to, as described by your CON stat. Congratulations.
  • Improvisational Skill - Improvised mechanisms and objects you create have a higher chance of succeeding.
  • Real A-Team Hours (U) - Summon a random selection of items into the room you are currently in. Some combination of these items wlll allow you out of whatever situation prompted you to use this Ultimate.

King Arthur I, Ultimate Monarch

STR: 50, CON: 50, AGI: 50, INT: 50, LUK: 50
Max AP: 38
Gender: M

  • Sleeping Knights (Passive) - You are a Wildcard. You are only able to win by completing the following objective- Commit a murder that nobody, not even the Mastermind, can solve. This is only possible through use of your Ultimate Ability. Should you claim this objective to anybody, the Mastermind will learn your true objective.
  • Sword Of The Land - All murder attempts you make have a +10% chance of succeeding.
  • Cloak Of The Land - You have taken the assumed name Arthur Beltrand, and have the fake Ultimate of Ultimate Priest. Even the Mastermind believes this to be your true identity.
  • Spirits Of The Land (U) - Remove the Camera Account from every room for 24 hours. In this time, if a murder is committed, the Mastermind will be asked to choose the identity of the Blackened in the Class Trial.
    • If they are correct, you will fail your objective, and will fade from this plane of existence unsuccesfully regardless of who is voted out.
    • If the Mastermind choses incorrectly and you are voted out, you will lose and be executed.
    • If the Mastermind choses incorrectly and somebody else is voted out, they will be executed, and you will leave the game victorious. This will not count as a mistrail for the Participants.

Matilda Martell, Ultimate Witch

STR: 70, CON: 70, AGI: 70, INT: 70, LUK: 70
Max AP: 53
Gender: F

  • Mastermind Of The Killing Game (Passive) - You are the Mastermind. You have +10 Max AP and cannot kill. You begin the game with extra information about the mechanisms of the game, as well as the Ultimate Talent of every other player. Your objective is to ensure the downfall of the Participants, at any cost. In addition, you have access to the Camera Account, allowing you to see any place in the town. Finally, if no murder is committed in the first 48 hours of a Daily Life, you will be given a choice of two Motives to put into play.
  • Visceral Ministry - At all times, you have a Cursed Room. You may perform actions in the Cursed Room without actually being there- other players will see a shadowy figure perform these actions. You may only do this while visibly meditating. You may change which room is cursed by use of a ritual that requires a small amount of another player’s hair, and by no other means.
  • Ghastly Preservation - You may freely heal non-fatal injuries.
  • Eldritch Moon (U) - For each player (including yourself), choose a location. Teleport that player to that location. It will be known that this ability was performed by the Mastermind.
2 Likes

Like, more than the fact that my abilities weren’t terribly conducive to murder, even more than the Sophyx bit (which was a fucking delight this whole time, let me tell you, it’s frightening what Kat and Tan can do when we actually vibe and don’t policy hate each other), the fact that I was never gonna get away with murder was the biggest reason I never even seriously tried it, because trying a murder that you don’t think you’ll ever get away with is… shit, I can’t say anything too mean about the play with how Ch5 shook out.

and you got to see

every single one

Just search the word default dance in that topic

The number is over 100

1 Like

by the way

  1. i made the fake class roster with randomized results from a talent generator
  2. i was the shadow person

It really is.
And it always was.

This game was one of the more active DGs in the end anyway, due to a lot of people remaining (A lot of succesful trials and suicide).
But even then a lot of people just treed in the end.

DG as a game needs a SERIOUS rework.

I think it’s more along the lines in this game MM doesn’t need to be the end all.

They could have a different win con being closer to a WC then a “Wolf”.

YTTD didn’t need one yeah and is a good example of a situation an altered one if any would have been a good idea

Huzzah. Gg all. I would just like to state that I found trochi as the mm by the end of chapter one and then second-guessed myself into oblivion

i knew it lmao

Imagine not just trying to use your secret private slot :tm: for all of the mystery

james willoughby was just something i put in cause i thought it would be funny

nerd

wait

did you not know our talents

manservant → gamer had a hilarious connection

you being shadowperson makes sense

Someone help co-design DRotC so we can avoid these problems when I host

Going to be frank
these cards were really shit for getting away with murder

oh i knew your talents
i just used the randomizer to not look too bad

1 Like

Like
holy fuck
these cards suck at getting away with murder