if they ask what the “experience” is, I’ll tell them something like “Hmm? Why did you think that? Strange. You’re sure you’ve never actually used a knife, but you somehow still remember a lot of facts about their use. I’m sure it’s nothing.”
DR1
Fire
Poison
Explosion
DR2
Kunaigeddon
Poison
DR3
DatBird
Strangulation
Fall
Knife
Poison
DR4
Poison
Stab (asterisk that this was a planned collaboration with the plan being that they would cover)
Self kill
I can’t remember
I can’t remember
I’ve seen plenty of “they just got stabbed lmao” on ToS, actually. A lot of the more interesting variations come from stuff apart from the body.
Danganronpa 1
Chapter 1 - thrown in incinerator (weapon was obvious)
Chapter 2 - poison (weapon was figured out right away)
Chapter 3 - environmental trap (was obvious)
Danganronpa 2
Chapter 1 - kunai (obvious IIRC? ‘wow we found some kunai. amazing.’)
Chapter 2 - poison (figured out quickly)
Danganronpa 3
Chapter 1 - spear
Chapter 2 - suffocation (IIRC) (not disputed)
Chapter 3 - thrown off of building (obvious)
Chapter 4 - knife (knife was found)
Chapter 5 - poison ( )
HPU
Chapter 1 - poison (obvious)
Chapter 2 - I honestly don’t remember even though I was literally there.
Chapter 3 - literal gamethrowing? wowee
Chapter 4 - drill (figured out quickly)
Chapter 5 - ditto
Considering how players play here, I think predominantly it will be environment / poison / gimmick kills
mindmeld
actually come to think of it
it’s way more problematic to know that something wasn’t done with a knife, isn’t it
Kat only did the murder because they had the secret room btw
That’s how dicey standard kills are
So
I’ll ask you
Are you okay with this
Because the information you give players leans toward standard kills being even harder
i should probably cut one or two of them, but not all of them
Defo should give players some things
hm
historically ‘getting people to kill’ has been one of the hardest part of DR games
but outside of DR1 this mostly hasn’t seemed to have much to do with how easy it is/how easy it is to get away?
Well you’re in luck
This playerlist actually kills
yeah
most of the design in this game was me giving people stuff that is Vaguely Useful for killing
but like
stuff that people would go “i wonder how i could take advantage of this” in response to
the thing is that it’s a slashing wound that the knife ability works on
stab wounds, it can’t do anything about
I disagree
Kat killed immediately DR2 because of gimmicks
TL kill was accidental tbh
Dat wasn’t always killing until he got the perfect opportunity
Alice killed in part because they could cover up their own murder
Min had teammates lol and they had to do it
Gorta proves your point but he’s Gorta
Italy was going for a more guaranteed win by choosing mm
I didn’t want to pull off a kill until it was reliable
I don’t understand why Sulit did pretty much anything they did
lolgghana
Conduit had seemingly a hard to figure out plan (look at how that same night kill gets repeated again)
hm
part of what I’m thinking is, in DR3 endgame, there were a lot of people who had the chance to kill fairly easily, and chose not to? admittedly part of that is ‘lolPKR’