Research Study
The Research Study feels more like a small library than a study, save for the fact that most of the shelves are bare. A desk sits in the center of the room, with a high-backed chair behind it; on the desk are various objects. Six bookshelves line the walls of the room. Most of them are empty, but one of them is filled with several years of The Journal of Arcana Research , and another of them has several spiral notebooks on it.
Journal:
You pull a volume off the shelf at random and open it up. It’s filled with technical jargon that’s nearly incomprehensible.
Notebooks:
The first notebook has a deep blue cover. In silver lettering, someone has written “Volume 1: Arcana and Ultimates.”
The second notebook has a sky blue cover. In silver lettering, someone has written “Volume II: Project Ouroboros: Initial Attempts.”
The third notebook has a royal blue cover. In silver lettering, someone has written “Volume III: The Knot: Implementation.”
The fourth notebook has a sapphire blue cover. In silver lettering, someone has written “Volume V: The Knot: Observations After the Disaster.”
The fifth notebook has a faded blue cover. In silver lettering, someone has written “Participant Data, part 32”
Arcana and Ultimates
A note on the inside of the cover reads: “This is where I have decided to log my research and its results. I believe that refraining from electronic records is safer.”
What is magic? Magic, put simply, is any phenomenon that cannot be explained purely with physical laws. If I injure someone’s leg by shoving them off a roof, that isn’t magic, nor is magic to save someone from a deadly disease by applying Penicillin.
There are three main types of magic: ritual magic, artifact magic, and the innate magic possessed by certain Ultimates. Ritual magic involves performing certain rituals in order to produce specific effects. It can only be transmitted through books, meaning that rituals can become lost through the destruction of all books containing the knowledge of how to perform them. Artifact magic is any form of magic that is tied to an object. It is typically less versatile than ritual magic, with the exception of potions and elixirs.
All people are capable in theory of using ritual magic and artifact magic. However, the current evidence suggests that Ultimates are significantly better with respect to both strength and control, even if their Ultimate Talent is unrelated to magic and they have no magical paratalents.
This ties into the final form of magic: Ultimate Magic. Some Ultimates have the ability to perform personalized forms of magic, connected in some way to their Ultimate Ability. Although Ultimates are well-established to be hereditary, arcane Ultimates do not seem to be hereditary, except in as much as arcane Ultimates are more likely to have children who are Ultimates. Their children will have a typical distribution of arcane and non-arcane Ultimates.
Project Ouroborus
In order to counter the Great Crisis of Arcana, it is necessary to create the Ultimate Mage. I have collected some initial data on things that seem to bring out magic talent in people.
- Instances of unusual magical talent are primarily manifested for the first time in children (up to age 25, when the brain stops developing). While adults are perfectly capable of learning magic, it is extremely rare for an adult to demonstrate unusual magical talent unless they previously manifested such talent in childhood.
- In most cases, the initial manifestation of unusual magical talent occurs under situations of extreme stress and danger. For example, a drowning child may manifest the ability to breathe underwater, or someone may manifest the ability to cure diseases after their parent dies of cancer.
- Manifestation of magical talent is strongly correlated with status as an Ultimate, even after controlling for the fact that in some cases magical talent is the primary reason for someone being classified as an Ultimate.
Initial Attempt 1:
- Ten children, between the ages of 7 and 12, were recruited for participation in a study. The children were then told to play a VR video game. As part of the game, various simulated dangerous situations occurred, in the hopes of triggering a manifestation of magical power.
- Result: Failure. The children expressed the sentiment that none of the danger was actually real, which likely impaired the likelihood of manifesting arcane talent.
Initial Attempt 2:
- Ten children, between the ages of 9 and 15, were recruited for participating in the study. After participating in a “decoy” study involving language retention, the children left the building, and were accosted by an actor pretending to be an armed robber, who threatened the children with a prop resembling a gun.
- Result: Failure, in all cases but one. In one case, after the staged robbery, the subject was actually robbed by a different armed robber, at which point they manifested magical talent. It seems likely that in addition to the perception of danger, there must also be a genuine danger.
Initial Attempt 3:
- Ten children, between the ages of 10 and 12, were recruited for participating in the study. Children were disqualified if they knew how to swim. As part of the study, they were pushed into a moving river.
- Result: Study was shut down by the Research Ethics Committee after a child drowned.
Initial Attempt 4:
- Ten children, between the ages of 6 and 17, were recruited for a study. As part of the study, they engaged in live, unprotected combat with each other, involving swords and other weapons.
- Result: Partial success. However, many children did not manifest any sort of magical ability.
Initial Attempt 5:
- Ten children, between the ages of 13 and 17, were recruited for a study. All participants had documented non-arcane Ultimate abilities. As part of the study, they engaged in live, unprotected combat with each other, involving swords and other weapons.
- Result: 70 percent of participants manifested at least some form of arcane magic. However, in many cases, it was fairly weak, likely as a result of the relative lack of danger.
In order to create the Ultimate Mage, it is clear that it is necessary to introduce more serious danger.
Volume III: The Knot: Implementation
What is the Knot? Put simply, it is a pocket dimension, separate from reality. In the Knot, subjects may freely hone their Ultimate abilities, in order to become the Ultimate Mage. Furthermore, due to the nature of the pocket dimension, in the case of extreme adverse events, the knot can simply be reset.
Initial data suggests that it is possible to retain skills and knowledge acquired in the Knot after returning to the real world. In rare cases, it is possible to retain skills and knowledge acquired in the Knot after the time loop is reset; however, this is much less reliable and much more difficult.
Volume V: The Knot: Observations After the Disaster
Now that we have seen how the disaster in the Knot arose, I will discuss briefly my observations from the loops after the disaster. I still believe that the Knot’s experiment can be successful; although the Knot has turned to violence, no one is truly permanently dead, given that the Knot resets each time. While of course it would be better if the subjects could safely be extracted, given that that is impossible without their successful completion of the “Mastermind,” I believe that the Knot nevertheless has the potential to lead to the creation of the Ultimate Mage.
As I write this, roughly two hundred fifty iterations have been completed. This provides me with substantial data about the suitability of each subject for becoming the Ultimate Mage, which I will summarize in the following volumes.
Participant Data
When you open up the notebook, you see that all the pages have been torn out. On the inside, in a different handwriting from the rest of the notebooks, someone has written:
Someone burned all the other participant data, but they missed this one. I think they must have been trying to protect the Mastermind, or perhaps they were the Mastermind. Either way, they’re gone. To keep this one safe, I’ve hidden the pages away somewhere, and left a note to help you find them.
On the other cover, in the same handwriting, is written:
My iterest in history arose from when I was very young. Even as a child, I wanted to nderstand the relationships between different past events, and learn more about what life was like hundreds or thousands of years ago. When my school mae us go on field trips, my favoites were always trips to musums, rather than to the zoo.
The first time I realized that I mght have some sort of Ultmate Talet, I was twelve, not even a teenaer. I obviously already knew that I was ifferent from the other students, but I thought that might just mean that I was weird. Then, when I was twelve, I discovered for the first time that I didn’t just have the ability to coduct particularly high-quality research. I also had the ability to create some sort of magical elixir.
Still, being the Utimate Historian isn’t much help when what matters is not the past, but the uture. Well, I suppose the past matters in as much as it allows us to find the answer to the question of who is keeping us trapped here. But even if I knew, which I don’t, that wouldn’t necessarily allw me to get rid of them alne. I would need the othes to work with me, and that requires that I be able to control the present and the future.
[NOTE FOR HOSTS: the typos are intentional and part of the puzzle.]
The puzzle decodes to UNDER DINING FLOOR. Searching under the dining room floor in the regular castle (which requires some method of prying up the floorboards) finds several pieces of paper, which have seemingly been torn out of a notebook.
This notebook logs the efforts of Sophie McDonald relating to the Ultimate Mage project, from the ninety-eighth iteration to the hundred-ninth iteration.
While I initially envisioned her taking on more of a supportive role in the project, due to her comparative lack of magical ability and her strong research skills, she seems to be receptive, at least in some iterations, to the idea of becoming the Ultimate Mage herself.
Iteration 98: In this iteration, Sophie, upon learning about the Ultimate Mage project, began to work with Alicia Hutchinson, with whom she had a preexisting informal alliance. However, after Alicia’s death, she largely abandoned the project.
Iteration 99: In this iteration, Sophie dedicated most of her time after learning about the project to researching the Ultimate Mage. Based on our limited observations of the inside of the Knot, we concluded that she had likely made a novel breakthrough. Unfortunately, she was unable to transmit this information to the outside world before the simulation was restarted due to an excessively high number of Blackened subjects escaping. At this point in time, I used my limited ability to communicate with the Knot to attempt to ensure that she came into contact with information early in her iteration.
Iteration 100: This iteration contains little useful information, owing to the fact that Sophie died in the first chapter after accidentally ingesting a poisoned cookie.
Iteration 101: This iteration contains little useful information, as Sophie was executed in the second chapter after being successfully identified as the killer of Harleck Abode.
Iteration 102: In this iteration, Sophie attempted to become the Ultimate Mage by developing an elixir that would transform the drinker into said Ultimate. However, it appears she was unsuccessful, and although she was able to develop several elixirs not developed in any other iteration to date, we suspect that this is likely a fruitless endeavor.
Iteration 103: In this iteration, all research by any subject was largely interrupted by Alison Henderson’s attempts to recruit everyone to kill the Mastermind.
Iteration 104: In this iteration, Sophie largely ignored information relating to the Ultimate Mage, instead spending most of her time on attempting to identify the Mastermind, though she was ultimately unsuccessful.
Iteration 105: This iteration was largely unusable as a datapoint due to the fact that the Fates themed the iteration around illiteracy, and all subjects lost the ability to read for the duration of the experiment.
Iteration 106: In this iteration, Sophie attempted to induce stress reactions in other subjects by pretending to attempt to kill them, after learning that stress and danger is likely important to developing the Ultimate Mage.
Iteration 107: In this iteration, Sophie became sidetracked from all of her previous projects upon discovering the time loop. She apparently reasoned that people who have escaped the time loop most likely still have happy lives, albeit with some trauma, and concluded that it would be morally good to ensure the iterations repeat as many times as possible. Ironically, this led her to dedicate herself to opposing the Mastermind after finding evidence that the Mastermind sought to end the Knot, despite the Mastermind’s actions leading to the continuation of the Knot’s iterations.
Iteration 108: In this iteration, Sophie pretended to be interested in researching the Knot, and used that as cover to allow herself to successfully murder Alex Blake and escape the Knot. After escaping, she changed her name, moved to Canada, and began a career working for an adhesive company.
Iteration 109: In this iteration, Sophie spent most of her time researching rituals. When approached by Alicia Hutchinson to inquire as to whether she was researching the Ultimate Mage, she said that she simply found rituals interesting.