DRX - Mirrored Embers - 0/16

Alex Bracknell, Ultimate Nanotechnologist

STR: 12, CON: 4, AGI: 12, INT: 80, LUK: 12
Max AP: 26
Gender: F

  • Nanotech Broodmother (Passive) - You may only use a single Personal Nanotech ability per Daily Life. While you have not used a Personal Nanotech ability in a Daily Life phase, your LUK is 80.
  • Personal Nanotech: Restore - Once per Daily Life, choose a stat other than INT. Double your score in that stat permanently.
  • Personal Nanotech: Recuperate - Once per Daily Life, set your AP to its’ maximum value, regardless of its’ current value.
  • Personal Nanotech: Revenge (U) - Use both of your other Personal Nanotech abilities instantly. Your next murder attempt costs only 20% of your max AP.

Wrist Sign:

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Related Flavour Object (won’t clear them or out them but will make clear to others the limits of nanotech):

Johnathan Blake, Ultimate Gamer

STR: 10, CON: 20, AGI: 60, INT: 20, LUK: 80
Max AP: 30
Gender: M

  • Superior Reflexes (Passive) - You defend against melee attacks using your AGI rather than your STR.
  • Mountain Dew Drinker (Passive) - Due to years of ingesting raw gaming power into your system, you receive x1.5 the AP from any drink that restores AP.
  • Epic Gaming Moment (Passive) - You will die with a smile on your face if you died in a cool, elaborate, EPIC way.
  • MLG (U) (Passive) - The first time an attack would kill you, you will survive and immediately attempt to make a counterattack to knock your attacker unconcious, if this is physically possible, without consuming any AP.

Wrist Sign:

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(funny joke about gamers being virgins)
(also deliberately outdated memes)
(just to make people suffer)

Josephine Farrierson, Ultimate Historian

STR: 70, CON: 20, AGI: 17, INT: 80, LUK: 60
Max AP: 30
Gender: F

  • Haunter Of Libraries - You have +5% on all rolls while in a library.
  • Legendarium - You have +15% on murder rolls using a Legendary Weapon.
  • Darius’s Will - Once per chapter, you may combine 100m of soil with 100ml of water in a suitable vessel to produce two Bound Elixirs of Things Past.

Bound Elixir of Things Past (Legendary) (Utility)

Looks completely transparent, but has the viscosity of… y’know, some fucking wet soil. Can only be drank by a player once per Chapter.

When drank, a Vision will be given for the next 5 minutes. Drinkers will be unable to perceive anything, and all murder attempts will have a +5% chance of succeding against them.

Is bound to a simmilar Elixir. These Elixirs are completely identical, and cannot be told apart, with one important distinction: one will give true, accurate visions, whereas the other will give false visions.

  • Quill Of Time (U) - When making them, make both Elixirs of Things Past produced in this chapter. give either solely true visions, or solely false visions. To force truth, place a hair from another player into the water. To force falsehood, place blood into the water.

Wrist Sign:

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Darius’s Will does actually have a historical basis. In Herodotus’s Histories, a thing which is repeatedly mentioned is that the Persians under Darius, before invading somewhere, would demand a symbolic surrender by means of giving Darius some soil and water from the land, showing his mastery of the land itself before conquering it.

(I’m personally partial to the worldbuilding justification here being that magic has existed in this world, but mostly history turned out roughly the same way, and people are /vaguely/ aware that something weird is going on, but publicly magic is never really acknowledged, by the way. anyway yeah darius was using the earth and water to receive visions from the spirits of the past lmao)

(oh yeah sign justification is that the colour i used for the rolecard is the same as a HS character with that star sign as their motif so)

Wilfred Arden, Ultimate Magician

STR: 20, CON: 30, AGI: 85, INT: 50, LUK: 05
Max AP: 33
Gender: M

  • Make My Own (Passive) - At the end of each chapter, gain 15 LUK.
  • Delicate Palming (Passive) - You begin the game with an extra private slot.
  • Grevious Sleight - You have +10% on all murder rolls where the victim cannot perceive you, for whatever reason.
  • Hot Read (U) - Determine the location of all hidden items in a room (including on players) and their rough shape and size. You have a +20% chance of stealing those items.

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Alison Henderson, Ultimate Conductor

STR: 20, CON: 60, AGI: 40, INT: 60, LUK: 60
Gender: F
Max AP: 40

  • The Music Continues (Item) - You begin the game with a Legendary indestructible conductor’s baton named Symphone in your private slot.
  • On Time - You are excellent at timing things, to an almost superhuman degree, allowing you to schedule actions according to more complex paramters than other players. (for example, you can queue up reactions to particular events as actions. Note that you still have to spend AP to queue up reactions, meaning that you can’t just sit in a room and react to literally everything).
  • Excellent Ear - You are capable of perceiving sound to a greater degree than other players.
  • Phantom Symphony (U) - Sing a song so beautiful it sends one player in the same room as you to sleep.

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Roles finished, finally. Now all I need to do is plan everything that can be found on the map, and also make the map itself!

i have the center of the map (semi-done)

to be clear all the unmarked buildings are people’s houses
obviously the big house is Geoffry Fansleigh-Reynolds’ house

now that some rooms exist
it is time to place Things in those rooms

oooh

can I place Puzzles in the rooms

yes
i believe in you

oh by the way the streets leading off the edge of the map will lead into mist and out to the equivilant street on the other side of the map

in the first chapter

the mist will retreat over time and thus the shape of the map will change as the shortcuts start becoming harder to get

ok I’m going to focus on making interesting puzzles and then I can figure out what the puzzle rewards are once we have puzzles

Records room

You find an aged diary that seems to have belonged to an archivist, describing the details of their job. Most of the pages have been damaged by water, but a few entries are legible.

March 2nd

At last, I’ve obtained a position at the Archive. My first day is today, and I can’t wait! Ever since I was a child, I had dreamed of working here, surrounded by the records of bygone times.

April 7th

Bad news today. I received a letter from the governor of the prefecture. He says that there isn’t enough funding to support the research project that we’re trying to conduct on Shakushain’s Revolt.

June 27th

I haven’t left this archive in three days. My boss says that it’s nothing, but I know it’s here somewhere. I don’t know what will become of me if I can’t find it. All I know is that if I can discover what I seek, it will usher in a new era.

September 1st

Every day, I can feel the pressure inside me building higher. I’ve lost so much already. I have to keep going. I have to. I don’t have a choice any longer.

December 22nd

I’ve finally found something. I don’t think it’s what I’m looking for, but perhaps it can serve as a point of entry on the long road out of this nightmare. Today I finally went outside; I had nearly forgotten what the sky looked like. Still, when I stare at the night sky, I almost believe that I can escape from this nightmare I’ve found myself trapped in and see brighter days.

Next to the diary, you see a bottle of ink and a quill pen. The last page of the diary is completely blank and untouched by water; there’s space for you to write a word in it, if you so wish.

Solution

Using the number in each date, count the words in each diary entry, and choose the [that number]th word. If you read those words, they spell out ‘Last letter of every entry.’ The last letter of every entry spells out the word ‘stars.’

Bank
(outside)
Outside of the doors of the bank, there is a gargoyle with a chipped face. It appears to be attached to some form of fountain, but although its mouth is open as if it were a water spout, no water is coming out.

(inside)

In the bank, you find what looks to be a record of deposits for an American businessman named Nicodemus Hext. Next to the deposits are a pile of beads sitting in front of a gargoyle - a bright red bead, a dull orange bead, a faded yellow bead, a chipped green bead, a sky blue bead, and a deep purple bead.

$65,261 - rent from the Johnsons
$10 - lemonade stand
$64,206 - speaking fees at the banker’s conference
$10 - found on the ground
$1,027,565 - poker winnings
$48,813 - sold Netflix stock

Solution

Taking each amount as a decimal number and converting it to hex code (this is heavily clued for by the name of the businessman), you get the phrase ‘feed a face a faded bead.’ Solving this puzzle requires feeding the faded yellow bead to the gargoyle.

Garden

The garden has several plots of land marked out by wooden dividers. As you enter the garden, you step onto a brand-new welcome mat with a smiling pig printed on it. In the upper left corner of the garden, there is a pile of gardening supplies. [the pile can be inspected with normal, non-puzzle-solving actions and contains a shovel (Wazza), a spade (kat), a watering can, gardening gloves, mulch, and several varieties of seeds (Jane).*

The plots of land themselves are mostly barren, with only dry grass covering them. However, in a few of them, flowers are growing. The layout looks like this:

A discard mirror and a discarded net lie in the corner of the garden, next to a pile of mulch and scattered seeds, planted haphazardly to the point that they’ll never grow.

Solution

This one is pretty simple. The different wooden plots spell out ‘DIG UNDER THE MAT’ in Pigpen code, with the flowers taking the place of dots. Digging under the mat finds a wooden chest containing a small vial of sparkling blue liquid, that once consumed gives a permanent +1 bonus to all stats (found by Mist)

i only got this one because i know the most common form of pigpen code but
maybe we should include something that indicates what kind of pigpen code is being used
or something

not sure how to do that in a way that doesn’t give the game away since the point of pigpen is that the cipher is really easy to read once you know how but

okay i have it
have the picture on the mat be a pig rather than monokuma
rewards perception, and in my experience when setting puzzles it’s best to give a slightly excessive number of subtle hints

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Library Puzzle (only activated if somebody says to search the entire library):

Walking around a corner in the labyrnthine network of shelves and occasional stairs making the library somewhat reminiscent of an M.C Escher painting, you enocunter a strange sight- a steel device that looks almost like a cash machine, with a note attatched to it:

Okay, I am SICK of this. I am BLOODY SICK of this. So, the legal department sets me a Last Will. This should be the easiest thing possible! I mean, wills are easy to figure out, relatively- you simply arrange the mailing of the relevant assets- occasionally the old fart is a dramatic twat and forces you to do a “reading of the will” with all his surviving relatives, as if that’s something that actually happens. But never this.

So, APPARENTLY the dramatic arsehole left some books to three of his friends, right? I can’t say their names legally, so I’ll just call them Y.Y, Low, and Critic. And he’s set a bunch of convoluted conditions on who gets first pick of the books based on fucking umbrellas and other such balderdash, but nobody can remember any of the relevant fucking conditions! So, I move to declare the will null and void, before I notice a clause at the bottom of the will where he says “The will is legally executable even if the relevant information is not recalled.” But how could it be, when he’s left this fucking information:

Clause 1) No person who has seen me in a green tie is to pick before Low.
Clause 2) If Y.Y was not in Oxford in 1920, the first chooser never lent me an umbrella.
Clause 3) If Y.Y or Critic has second choice, “Critic” comes before the one who first fell in love.

I was not trained for this. Which is why I’m leaving you this note, Mr. Librarian. You’re better at this sort of thing than me. Sort it out, before I fucking strangle this man’s corpse.

  • William Prospero

Below the note is a screen and a keyboard, the screen on a very much outdated operating system, the kind so outdated and purpose-built that it would be impossible to hack. The screen reads:

[Check-Out - Plays]

Thank you for checking out a play! In order to complete your check-out, please place the manuscript in the slot below and enter your code:

ENTER PASSWORD: []

As indicated by the screen, below is a slot large enough to contain most books. Given that the library contains a massive amount of works of literature and journalism even in its’ abandoned state, the book that was being checked out is probably still in there somewhere, even if it’s nowhere near the machine.

Solution:

I am a big fan of Caliban’s Will, so of course I was going to include it as a puzzle. However, since the answer is available online, I decided to add my own tiwst on the thing.

The book that is being checked out is The Tempest, which is indicated by the fact that the puzzle is called Caliban’s Will and the screen says a play is being checked out (and the name of the author of the irate note). The password is the order of picking- [LowCriticYY]

This one has a lot of hints, and is easy to solve if you know Caliban’s Will, but if you have not encountered the puzzle before there’s a chance that you’ll have to actually solve it, and it’ll be interesting if somebody attempts to. It’s still very much possible thanks to how blatant William Prospero is (the William is there in case somebody unfamilliar with Shakespeare comes up, since they’ll be able to infer that it might be a famous playwright with William as their first name, and there’s only one, really).

When the correct book and password is entered, the machine opens up to reveal… something.

Senate/Court Gallery:

Up here, you can see with more clarity the fresco atop the Senate. Surprisingly, despite being in England, it’s a replica of The Apotheosis of Washington. Well, not a perfect one. The middle is… a bit different from the usual version of the painting. Let me show you:

Needless to say, the ominous symbol in the center of the painting below where “E Pluribus Unum” should be diverts the majority of your attention.


Ritual Plaza:

When this was a normal town, this was clearly meant to be a bandstand. Unfortunately, it is not. The roof has been removed and has been replaced with a rather evocative carved spiral of wooden tentacles. Carved into the ground below is the following cryptic inscription.

Interesting.


Vault:

A strange door lines the vault. It looks… very strong. In it is what looks like a codex that allows you to enter 14 digits or letters. Whatever’s in there, they must really want to keep it safe.

This one is rather difficult and multi-staged, so we should labour it with a strong reward. Essentially, the key is the symbol and the changed motto-

  • The changed motto is “emperor’s cipher”- in other words, ceasar shift.
  • Each segment of the symbol has its’ own message- the top says “Red tells you where to look”, the middle (in other words, the one in red) says “IN PLACE OF ARTS MAGICAL”, the right says “Look on the starless side” (in other words, the left side (this one is mostly there to mess with anybody who tries to brute force the puzzle) and the left says “Password is original motto”.
  • The place of arts magical is the library building, pointing to the locked storage room in there.
  • The password is EPLURIBUSUNUM, the original motto indicated by the fact this is the Apotheosis of Washington.

Now, although by actual cryptographical standards this one is easy, I like it because it will acheive aims amenable to DR gameplay- it forces movement between locations in a manner that could become quite interesting for trials. Obviously puts prospective solvers at a greater risk of being murdered.

okay
so we’ve learned a lot
but we should probably pause on designing this for a few weeks
unless we like, come up with something cool

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