Elemental Court Wizard Rework - Livicus

And if you really want CW to be able to confirm by coordinating with Butlers and Drunks, then here:

Twisting Rain: (D) (2)
Make a player immune to occupation and redirection tonight if they are not, and if they are, then remove their occupation and redirection immunities tonight.

I wish to bump again;

do others have feedback for this?

May as well call it Magic Barrier. It’s a sufficient power bump to it. I’m unsure if it would be more fun to play.

Well, I cut out occupation and redirection so that it would be unconfirmable by any BD actions, and it guards day and night phase, and stays on the same person, with more individual feedback but no target’s feedback, so it’s a pretty powerful but not necessarily confirmable ability. I like it :slight_smile:

I don’t really like the fact that you get exact results of what your barrier did. I think a generic message would be better, as you can confirm what effects are being used, and get a full scope of what is happening in the game. It does take a bit of luck, but having such an encompassing ability gives Court Wizard a lot of information just on his own. I realize you’re doing this to make the CW seem more fun, but it’s no different than the current Barrier other than it is only good for BD, since it only protects from Evil abilities, which IMO makes it even more boring to use, as there is even less thought process about it. Just throw it on at the beginning of the day and it’s over.

I also don’t like that you’re supporting the lack of occupy immunity from the day skill, yet you still have Tornado, which overtakes redirection immunity, as is twice as effective at working on confirming the CW since it works on two targets.

Finally, I’m not super into having limited night abilities when they aren’t as powerful as the abilities of Hunter. Most of CW’s think will be spent on processing the information from the day and rushing to pick a target first thing in the morning to avoid bleeding and silencing from Evils. And again, with limited night abilities, and ones with only Tornado being is only impactful one (Ice Ward is powerful, but it’s mostly just a safer, weaker, and more boring Tornado) I think most court wizards are going to have boring nights, doing nothing.

I would love to see Ice Ward either changed into something else, or perhaps swapped with Light Barrier, and allow Ice Ward to be decided during the day. Heck, even allow Light Barrier to persist during the day if no one used a negative ability on your target last night.

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It’s not exact messages, it’s dividing messages into three types: Conversion, NK Effects, and all other effects.

Also, Light Barrier first was a night ability and Ice Ward was a day ability. And I think that having an unlimited day ability is just as fine as having an unlimited night ability.

Also, Light Barrier doesn’t block bleeding and poisoning.

Also, the lack of blocking occupation and redirection is due to the fact that people complained in the discord about Court Wizards messing up Butlers and Drunks’ results, and also the fact that others were saying how CW could be easily confirmed by having a Butler/Drunk occupy someone. And Tornado has to bypass redirect immunity, otherwise the majority of targets it’s supposed to thwart, the Possessor, Sorcerer, and Mastermind, as well as other targets like Invokers and Unseen Offensive classes, will just shrug it off.

This is so far why Court Wizard is seen as a “boring” and “easy lynch” class that doesn’t impact the game almost at all.

I still think a generic message would be better. You’re already only protecting them from bad effects. Knowing you protected them is enough positive reinforcement that you did something good.

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Well, okay, then it would only be real-time feedback on if they blocked anything. But based on if the notification shows during the day or the night, you can tell what type of abilities it would’ve been so

:man_shrugging:

And thank you for the feedback, peeps like you help break these things so they become refined.

I mean day abilities could be many things. Poison/bleed. Chill. Distract. Troll Box. So there is a decent amount. If you get “NK Effect” okay reaper wasted chill. “Unseen/Cult Effect” Okay they were poisoned/bled. “Generic Effect” Okay so Fool or Scorned is confirmed.

Now again you still have to get lucky you picked the correct target, but just getting that information can be a lot. At night there is a whole slew of abilities that could have been prevented. I’d even make the recommendation that every night, after use of the ability, you get one of two notifications

A) “Your target was protected from a negative effect. The barrier faded!”
B) “Your target was unaffected by any negative effects. The barrier remains.”

This keeps the CW engaged with his ability with known times when he gets feedback. Heck even if that seems not enough for feedback, have the feedback given at the end of the day if need be. I don’t quite understand why it NEEDS to be real time.

Going to go over your comments here:

Also, Light Barrier first was a night ability and Ice Ward was a day ability. And I think that having an unlimited day ability is just as fine as having an unlimited night ability.

Light Barrier feels better at night, because you have time to think at night. No one is talking and there is no deduction being done. You can decide on your target at night, which is also when a majority of the negative effects you want to prevent go on.

Also, Light Barrier doesn’t block bleeding and poisoning.

I must have missed that. I guess it somewhat makes sense, since Physician’s day ability would be purely outclassed by it.

Also, the lack of blocking occupation and redirection is due to the fact that people complained in the discord about Court Wizards messing up Butlers and Drunks’ results, and also the fact that others were saying how CW could be easily confirmed by having a Butler/Drunk occupy someone. And Tornado has to bypass redirect immunity, otherwise the majority of targets it’s supposed to thwart, the Possessor, Sorcerer, and Mastermind, as well as other targets like Invokers and Unseen Offensive classes, will just shrug it off.

That was rarely ever a complaint I saw of CW. I saw most people complaining CW was boring and they actually preferred dying, so they didn’t have to play CW. The main problem with the class is we don’t get feedback from the main ability enough. I do think a lot of it comes from Barrier not giving feedback unless it works. Physician is barely complained about yet he essentially fills the same role as CW, just for killing rather than conversion. I realize CW can mess up BD occupation searches, but honestly, I think that’s a good thing about CW, as it forces him to actually think about who he wants to protect, rather than just blindly putting Barrier on any player. This also gets communication between players. “Hey I occupied 3 and he was immune!” “Oh I barriered him, so that makes sense.” Now you have more information in the open to go off of which helps BD more than it helps Evils.

@NuclearBurrito you have one day to defend your case to @RawkHawk on why Ice Ward is better as night ability and why Light Barrier is better as a Day Ability or I’m reverting both back to original.

Because I can’t find anything wrong with @RawkHawk’s argument except for the occupy and redirect stuff

And on the topic of occupying, I still firmly believe it’s better not to include occupation and redirection because that situation there involves this:

Confirmation.

A proven Butler and Drunk could then weed out actual CW from fake ones. CW has to be a claimable class for scum, but that won’t happen when its primary ability can be used to prove themselves. For secondary abilities, it’s fine as there is no suspicion on why that ability wasn’t used.

The whole point is to lower constant confirming.

I would agree with you, except both of the other abilities confirm court wizard easier than Barrier.

For Barrier to confirm you, it requires a butler or drunk to target the same player you picked, along with said player not being occupy immune originally.

For Ice Ward to confirm you, it requires anyone to visit the same person you warded.

For Tornado to confirm you, it requires anyone to visit either of your targets.

Both abilities require less work to prove yourself, and I can actually see this as a reason to keep Ice Ward as a night ability since you could say “Hey I warded myself tonight. Visit me to confirm.” But the same effect can be “Hey I will ward myself tonight. Visit me to confirm.”

But take this as you will.

I can kind of see your point, but I’d still prefer to point out that Ice Ward and Tornado are limited abilities, and people can justify not using their limited abilities to save them for something important. I’ll think about it though, but I’m just giving you a view of what I have seen in the discord and on forums.

I understand, but from my experience, players currently use tornado to prove themselves. Obviously Barrier has the positive sides of being both unique and infinite, I feel the level of coordination between two bd players is not enough to justify.

Granted, I do enjoy the differentiating opinion to allow the team to see more ideas, so I’m not trying to argue for the sake of arguing. I appreciate your opinion on this matter and the willingness to express your ideas.

I believe we’re at a stand still, so I will cease argument, unless you have anther point you wish to being up, or a change. Honestly, I think giving cw a different ability to Ice Wall would be more interesting, however I enjoy ice wall for being a different prevention method so fools aren’t auto confirmed.

Reaper shouldn’t lose souls for that

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I guess it alreasy blocks Icy Touch, very well

Feedback is this :cookie: and this should be in the game

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Do you have any other feedback for this

What htm said

More cookies

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