Welcome to Experimental Forum of Lies 2!
Hosted by @Marluxion and @Twil1ight
Rules
Gameplay
Days will be 2 IRL days long, or shorter if someone dies
Nights will be 1 IRL day long
Actions are done by messaging me
Unseen/Cult will talk through a special Discord server
Priest will speak with the dead through a separate Discord server
All classes will be used, and will be used as they are found in the Class Cards Thread
When you receive a card you will have 24 hours to reply, confirming you have received it
Executions
To accuse someone say “/accuse [player]” or “/vote [player]”
Once majority is reached to accuse someone, that player will die. There will be no trials.
Executions end the Day
Special Experimental Changes
- Trials have been removed.
- Noble has been reworked.
- The Kings have all been reworked.
- Mastermind has been updated.
New Noble Class Card
The Noble
Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Passive) - When voting another player to become king, your votes are worth double. Does not work when voting for yourself.
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite UsesThey were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Aristocrat or The Apostle
Cult points: 2 - Each Ability Costs: 1
New Aristocrat Class Card
The Aristocrat
Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Passive) - When voting another player to become king, your votes are worth double. Does not work when voting for yourself.
Incriminate (Day) - Slip a player forged documents, making them appear evil to investigations tonight. - Infinite uses
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite UsesThey were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.Bounty (Night) - If target player is executed tomorrow and is Blue Dragon then there will be an additional execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
New Apostle Class Card
The Apostle
Cult Social
Dark Words (Passive) - While you live, living and dead Cult members can communicate at night.
Eminence of Mithras (Day) - At the end of the day, you will learn who voted for whom during today’s king election. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
New Kings
The Good King
Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason all players will lose their Royal Blood passive permanently.
Head of State (Passive) - Your vote counts as two. This passive is disabled while there are 4 or less players alive.
Royal Pardon (Day) - Make a player unable to be voted today. This will be publicly announced. - 1 use, shared with Royal Execution
Royal Execution (Day) -Target a player. That player will require 2 less votes to reach majority today. This will be publicly announced. - 1 use, shared with Royal Pardon
Guard! (Night) - Choose a player. They will be immune to death tonight. - 4 uses
Swear Fealty (Night) - Make a player permanently immune to conversion. - 1 use (Starting King Only.)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Evil King
Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two. This passive is disabled while there are 4 or less players alive.
Royal Pardon (Day) - Make a player unable to be voted today. This will be publicly announced. - 1 use, shared with Royal Execution
Royal Execution (Day) -Target a player. That player will require 2 less votes to reach majority today. This will be publicly announced. - 1 use, shared with Royal Pardon
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Scheme (Night) - Make the target player night immune and look not suspicious to The Sheriff tonight. - 2 uses (Starting King only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
The Devout King
Cult Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two. This passive is disabled while there are 4 or less players alive.
Royal Pardon (Day) - Make a player unable to be voted today. This will be publicly announced. - 1 use, shared with Royal Execution
Royal Execution (Day) -Target a player. That player will require 2 less votes to reach majority today. This will be publicly announced. - 1 use, shared with Royal Pardon
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Dark Gods Crown (Night) - Select a dead Cultist and a living player. Depending on the Cultist’s class a different effect will occur. Each corpse can only be used once.
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Dark Gods Crown Effects:
Seeker - You learn of the players class type.
Ritualist - You will prevent visits to the player.
Invoker - The player will be occupied.
Apostle - The player will be given incorrect feedback for their ability tonight.
Cult Leader - The player will be framed.
Devout King - Receive an extra Royal Pardon/Execution.
(All Neutral Kings remain the same, just replace their Head of State / Decide Fate / Royal Pardon with the above Head of State / Royal Execution / Royal Pardon)
New Mastermind
The Mastermind
Unseen Special
Can’t Touch This (Passive) - Immune to death at night, occupation and target changing. Occupations and target changes on you will appear successful and You will know if someone tries to occupy you or change your target.
Lurking Presence (Passive) - You will appear to be a Blue Dragon Investigative class to investigations for the first 3 nights. When you die, the Starting Assassin will take your place if they are still alive.
Dirty Work (Day) If there are no more Unseen members left, you can become The Assassin at the beginning of the night. - 1 use
Convert (Night) - Change target player into the Unseen version of their class. If you have failed to convert a target twice already and your next conversion would fail it will instead target a random convertible player. - Infinite uses, 1 night cooldown
Foresight (Night) - Determine a player’s converted class type, or if they cannot be converted. - 4 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Journals
Message me your entire journal, the last draft I receive before you die shall be the one displayed
To Join
To join, simply express interest in joining by saying something like “I want to join” or “/join” or “/in” or “sign me up, coach” or whatever you want
Players:
- Pug
- PoisonedSquid
- Frostwolf103
- Geyde
- Alice
- Insanity
- Zone_Q11
- Isaac_Gonzalez
- Psychoneirik - The Good King - Died n2
- WazzaAzza
- Firekitten - The Prince - Died n1
- MaximusPrime
- H_Hjasik - The Mastermind - Lynched d2
- Astand
- xtxownage - The Butler - Died n2
- Margaret
Backups: MaximusPrime, Kai_5