Spawns with the fallen and the exorcist.
The Fallen
Infernal special
Passives ability: Infernal rapture Upon dying by any means, all corrupted players will become a demon, the type determined by how long they have been corrupted.
Passive ability two: Infernal resilience Immune to death at night
Night ability: Corrupt (infinite uses) Corrupt the target player. They will not know they were corrupted. They will be immune to death until the infernal rapture. If they are a class that can’t be corrupted, you will kill them instead.
Day ability: Marty (1 use) You will die at the end of the next night, even if you are imprisoned.
If a player was corrupted the same night the fallen died, they will become a Lemure. If they were corrupted 1-2 nights before, they will become an imp. If they were corrupted 3 nights before, they will become a lesser demon. 4 nights before become greater demon, and 5 nights or more before become an arch demon.
The Lemure
Infernal special
Passive ability: Apprenticeship You will become an imp upon the a demon dying. Until then, when a demon is occupied, you will carry out whatever they attempted to do.
The Imp
Infernal offensive
Night ability: Mischief (infinite uses) Occupy the target.
Day ability: Sabotage (two uses) The next time the target attempts to use a day ability, it will fail. They will still expend a use, but the effect will not take place.
The lesser demon
Infernal killing
Day ability: Sap life (infinite uses) Mark the target. When they die, you will gain a use of slay. You can only have one marked target at a time.
Night ability: slay (1 use) kill the target
Greater demon
Infernal support
Night ability: Hellish rebuke (3 uses) Make the target demon immune to death tonight, and kill anyone who attacks them.
Night ability: Fissure (1 uses) Open a pit below the target to swallow and kill them and everyone who visits them except the prince.
Arch Demon
Infernal killing
Passive ability: Immune to death at night
Day ability: Soul Split (day, 2 uses) If you are executed today, you will take the two selected targets with you.
Night ability: Hell-raise (infinite uses) Make the target appear to be a demon to investigators
The Exorcist
Blue dragon investigative; unique
Passive ability: Higher calling When the fallen dies, you shall become the saint.
Night ability one: Test morals (infinite uses) determine if your target is corrupted.
Night ability two: Purify (1 uses) if your target is corrupted, remove their corruption. They cannot be corrupted again.
The saint
Blue dragon investigative
Night ability: Find morality (infinite uses) You will be told the name of one player who is not a demon. You will not be told the same player’s name twice.
Night ability: Ward evil (2 uses) you will occupy and demons who attempt to visit the target.
The goal of the demons is the standard antagonist faction goal. The demons meet at night, and can speak with the dead fallen.
If you didn’t understand, here is an explanation:
The fallen corrupts players, giving them death immunity. Upon the fallen’s death, all corrupted players become demons. The type of demon is determined based on how long they were corrupted. There is no limit on how many players can be corrupted, and so there is no limit on the demon count.
Infernal means demon in this, didn’t think “demon” was a good faction name.
The prince, exorcist, saint, and all neutrals besides the mercenary are immune to being corrupted/tainted.
fallen spawns ------- corrupts players, giving them death immunity. Exorcist can find them and reverse it --------- fallen dies. corrupted players become demons, exorcist becomes saint