I was thinking about having a second “Good” faction, with different classes than the Blue Dragon to help make games more diverse. This class would be an alternative to the Blue Dragon, and games would have either Golden Dragon or Yellow Dragon. Here is a suggestion for the faction called “The Golden Dragon”.
The main differences this faction has over the Blue Dragon are:
- The Queen is a more “Social” version of the King.
- The only guaranteed role the Golden Dragon has is “The Bailiff” which works as a nonconvertible Sheriff/Paladin.
- There are no classes with royal blood, instead the Queen is able to give royal blood to whoever she wants.
- All royals are able to speak to the Queen and each other at night as long as the Queen is alive.
- Golden Dragon classes convert into their special unseen classes, and the cult classes may have different abilities than the ones converted from the BD.
- There is no Prince or jailing of any kind in this faction.
- The “Healer” of this faction can only heal poison or bleeding a limited number of times, but he can cure poison and protect someone else from attacks on the same night.
I would appreciate comments or feedback. Some of you may have noticed I reused some of my old class suggestions here. I also took some ideas from stuff others have suggested in the past, such as the Queen’s hidden whispers or The Royal Guard’s Dayvig ability.
The Golden Dragon
Objective: Defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Queen
The Queen
Unique Special, Unknown Alignment. Replaces the King.
Royal Audience (Passive) - All whispers to and from the Queen are hidden. The Queen can talk with all royals at night.
Loyalty (Passive) - If the starting Good Queen is executed on trial or killed by a Royal Guard, everyone with Royal Blood will lose it.
The Royal Finger (Day) - Put someone immediately on trial. 2 uses.
Heir (Day) - Select a player and give them Royal Blood, or remove it if they already have it. 3 uses if starting Queen, 1 otherwise.
Guards! - Prevent all visits to a player. Can target yourself. 4 uses if starting Queen, 2 otherwise.
Royal Decree - Prevent a player from being accused tomorrow. 4 uses if starting Queen, 2 otherwise.
Investigative Classes
The Bailiff
The Bailiff
Unique Golden Dragon, Investigative. Cannot be converted. Golden Dragon always start with a Bailiff
Snoop (Day) - Read a player’s logs. 1 use.
Investigate (Night) - Check if a player is a member of the Unseen or the Cult. Unlimited uses.
Interrogate (Night) - Select a player. You will know who they visit tonight and who they visited the night before. 3 uses. (Example: “You interrogated Ivo Bardolf [2]. Ivo Bardolf [2] visited John Doe [5] on Night 5. Ivo Bardolf [2] visited Johanna Doe [4] on Night 4.”).
The Librarian
The Librarian
Golden Dragon, Investigative. Converts into the Curator or the Seeker.
Record search (Night) - Learn a player’s records. Unlimited uses.
Explanation:
There are three types of records: Medical records, Criminal records and Royal records. You will get one message for every type of record a player has. If a player has no records you will get the message. “Your target has no records.”
If your target is a Medic/Surgeon/Cult Leader, or has been poisoned/bleeding or attacked and healed before, you will get the following message: “Your target has medical records.”
If your target has visited or been visited by a member of the Cult/Unseen before, is framed or has visited someone on the night they died (whether they killed them or not) you will get the following message: “Your target has criminal records”.
If your target has ever had royal blood, or has been guarded by the Queen you will get the following message: “Your target has royal records.”
Extensive research (Night) - Learn a player’s class type. 3 uses.
The Gravekeeper
The Gravekeeper
Golden Dragon, Investigative. Converted into a Mortician or the Seeker
Change of Faith (Day) - You will know if the Cult/Unseen converts someone tonight. (You will not know who they converted). 2 uses.
Stalk (Night) - Select a player. You will know who visits your target. If a Killer, Offensive or Special role visits them you will be alerted. Unlimited uses.(If one of those class types visits your target you will get the following message: “You saw a suspicious figure visit your target last night.”. You wont be alerted if the Mastermind visits your target the first 3 nights).
Exhume (Night) - Select a dead player. You will get all the notifications they got the night they died. 2 uses. (Includes stuff that happened to them and the results they got on the night of their death).
Support Classes
The Medic
The Medic
Golden Dragon, Support. Converts into the surgeon or the ritualist.
Toxin Immunity (Passive) - Immune to poison and bleeding.
Detoxification (Day) - You will heal a player’s poison or bleeding tonight. 2 uses.
Heal wounds (Night) - Heal a player’s wounds if they are attacked tonight. Doesn’t heal poison or bleeding. Unlimited uses.
Double shift (Night) - Select two players. You will heal them if they are attacked tonight. 2 uses.
The Mage
The Mage
Golden Dragon, Support. Converts into the enchanter or the ritualist.
Hocus Pocus! (Night) - Select a player. He can only be visited by support and killer roles tonight. Unlimited uses. (Cult leader can visit the player if they are trying to eradicate, but not if they are trying to convert).
Mirror Trick (Night) - Select a player. They will use their night ability with themselves along with whoever they target. They will not be notified. 3 uses. (So if your target heals someone else they will heal themselves as well, if they attack someone else they will attack themselves, etc. Doesn’t give the player any kind of feedback, so investigators will not get double results, etc.)
Social Classes
The Maid
The Maid
Golden Dragon, Social. Converts into the cleaner or the apostle.
Spread Gossip (Day) - Select a player, they will be able to send an anonymous message to the court. 2 uses, cannot target yourself. (Message works like a mystic telepathy).
Expose (Day) - The next whisper from anyone will be made public. 2 uses.
Hearsay (Night) - Select two players. They will be able to talk to each other anonymously for the rest of the night. The Maid can hear them, but doesn’t know who is sending the messages. Unlimited uses, cannot target yourself. (Works like conduit but targets dont know who they are speaking to).
Eavesdrop (Night) - Hear the next three messages anyone sends tonight. (Cult/Unseen, Queen Royal Bloodlines, other Maid’s hearsay, Executioner or jailed player, etc). 2 uses.
The Elder
The Elder
Golden Dragon, Social. Converts into the old man or the apostle.
Respect the elderly (Passive) - If the elder is executed on trial, the exact class and faction of the first person that accused him will be revealed. If the Queen was the first to accuse, then the second person to accuse will be revealed instead.
Moral Support (Day) - Select a player. Their accusations and votes for pardon or execute will count as two for the rest of the day. Cannot target yourself. 3 uses.
Elder’s Advice (Day) - Everyone that would abstain on this trial will instead follow the elder’s vote. 2 uses. (Turns all abstains into executes or pardons depending on what the elder voted. If two elders use this ability with different votes, then both abilities will be canceled).
Scold (Night) - Prevent a player from accusing anyone of treason tomorrow. Only your target player will be notified about this. Unlimited uses.
Words of Wisdom (Night) - Send an anonymous message to the whole court. 3 uses.
Offensive Classes
The Innkeeper
The Innkeeper
Golden Dragon, Offensive. Converts into the Tavern Keeper or invoker.
Busy man (Passive) - Immune to occupation and redirection.
Special Mead (Day) - Serve a special mead instead of beer tonight. Your night abilities will bypass occupy immunity tonight. 1 use.
Special Ale (Day) - Serve a special ale instead of beer tonight. Everyone occupied by your night abilities tonight will also be occupied the following night. 1 use.
On the house! (Night) - Give a free beer to a player, occupying them tonight. Unlimited uses.
Dinner Night (Night) - Make a dinner at a player’s room. Everyone that visits them tonight will be occupied. 3 uses. Cannot be used on yourself.
The Captain
The Captain
Golden Dragon, Offensive. Converts into the Commander or Invoker.
On Duty (Passive) - Immune to occupation and redirection.
Command (Night) - Select two players. Force the first player to target the second one. Can force a player to target you, but can’t force them to target themselves. Unlimited uses.
Stand Guard (Night) - If you are attacked tonight prevent the attack and both you and your attacker will start bleeding and die in one day unless healed. You will not know who attacked you. 2 uses.
Killer Classes
The Royal Guard
The Royal Guard
Golden Dragon, Killer. Converts into the Warden or Acolyte
Public Execution (Day) - Sacrifice your life to kill a player in plain daylight. Cannot be used until Day 4. Cannot target the Queen. 1 use.
Duel (Night) - Follow a player tonight. If said player would attack someone, you will prevent said attack and fight them. The wounds of the fight will cause both you and your target to bleed and die in one day unless healed. Unlimited uses. (Your target will be notified and will know your identity).
Coup (Night) - Sacrifice your life to kill the Queen, bypassing her Guards! ability. Cannot be used until Night 4. 1 use.
The Executioner
The Executioner
Unique Golden Dragon, Killer. Converts into the Hangman or Acolyte.
Tenacity (Passive) - Immune to ocupation and redirection
Stalk (Day) - You will follow a player tonight, learning who they visit. Said player will know you are watching them. Can be used on day 1. Unlimited uses. (Target player will get a message at the beginning of the night saying “The Executioner or Hangman is watching your every move.”).
Questionable Methods (Day) - Select a player. If they are Neutral, Cult or Unseen they will start bleeding and die in two days. The executioner is not notified if this ability worked or not, and the target player is not notified if they are Golden Dragon. 2 uses.
Death Sentence (Night) - Sentence a player to death. You will be able to kill them the next night. Cannot be used until night 2. 3 uses. (This ability has no effects on the player, it just allows you to kill them the following night. Your target is notified if you use this ability on them, so they have the whole day to claim in public and try to convince the executioner that they are good).
Execute (Night) - Kill your sentenced player, bypassing everything. Cannot be used until night 3. 1 use.
Unseen Converts
Investigative Classes
The Curator
The Curator
Unseen, Investigative. Converts from the Librarian.
Extensive research (Night) - Learn a player’s class type. Unlimited uses.
Fake Logs(Night) - Swap your logs with another player. 2 uses.
The Mortician
The Mortician
Unseen, Investigative. Converts from the Gravekeeper.
Dark Faith (Passive) - After you die, the Mastermind’s Convert will become available if it was on cooldown, and guarantees that the Mastermind will convert its target. If the target cannot be converted, they will be killed instead.
Stalk (Night) - Select a player. You will know who visits your target. If a Support or Investigative role visits them you will be alerted. Unlimited uses.(If one of those class types visits your target you will get the following message: “You saw a friendly looking figure visit your target last night.”).
Fake Autopsy (Night) - Select yourself or a member of the unseen. If said player dies tonight or is executed on trial tomorrow, they will appear as a class of your choice. 2 uses._
Support Classes
The Surgeon
The Surgeon
Unseen, Support. Converts from the Medic.
Toxin Immunity (Passive) - Immune to poison and bleeding.
Placebo (Night) - Make a poisoned/bleeding player believe they are no longer poisoned/bleeding and prevent healers from visiting them. 2 uses.
Double shift (Night) - If a member of the unseen would be attacked tonight you will heal them. Also heals poison or bleeding effects on them. 2 uses.
The Enchanter
The Enchanter
Unseen, Support. Converts from the Mage
Now you see me… (Night) - Select a non-unseen player. He can only be visited by the Unseen tonight. 2 uses.
…Now you dont! (Night) - Select yourself or a member of the unseen. Prevents everyone from visiting them. 2 uses.
Social Classes
The Cleaner
The Cleaner
Unseen, Social. Converts from the Maid
Spread Rumors (Day) - Select a player, they will be able to send an anonymous message to the court. 2 uses, cannot target yourself. (Message works like a mystic telepathy).
Trollbox (Day) - Target a player and whisper a short phrase into the trollbox. It will appear as if your target said it. Unlimited uses.
Hearsay (Night) - Select two players. They will be able to talk to each other anonymously for the rest of the night. The Cleaner can hear them, and knows their identity. Unlimited uses, can target yourself. (Works like conduit but targets dont know who they are speaking to. Unlike the Maid, the messages don’t appear anonymous to the Room Keeper).
Cleanup (Night) - Select a player. If said player dies tonight, their class and logs will be hidden. 2 uses.
The Old Man
The Old Man
Unseen, Social. Converts from The Elder.
Loved by the court (Passive) - If you are executed on trial, you will appear as “The Elder”.
Respect the elderly (Passive) - If the elder is executed on trial, the first person to accuse him will be revealed as their unseen counterpart. If the player doesn’t have an unseen counterpart, they will appear as “The Assassin” instead. If the Queen was the first to accuse, then the second person to accuse will be revealed instead.
Moral Support (Day) - Select a player. Their accusations and votes for pardon or execute will count as two for the rest of the day. Cannot target yourself. 3 uses.
Elder’s Advice (Day) - Everyone that would abstain on this trial will instead follow the elder’s vote. 2 uses. (Turns all abstains into executes or pardons depending on what the elder voted. If two elders use this ability with different votes, then both abilities will be canceled).
Scold (Night) - Prevent a player from accusing anyone of treason tomorrow. Only your target player will be notified about this. Unlimited uses.
Words of Wisdom (Night) - Send an anonymous message to the whole court. 3 uses.
Offensive Classes
The Tavern keeper
The Tavern keeper
Unseen, Offensive. Converts from The Innkeeper.
Busy man (Passive) - Immune to occupation and redirection.
Special Mead (Day) - Serve a special mead instead of beer tonight. Your night abilities will bypass occupy immunity tonight. 1 use.
Special Ale (Day) - Serve a special ale instead of beer tonight. Everyone occupied by your night abilities tonight will also be occupied the following night. 1 use.
On the house! (Night) - Give a free beer to a player, occupying them tonight. Unlimited uses.
Dinner Night (Night) - Make a dinner at a player’s room. Everyone that visits them tonight will be occupied. 3 uses. Cannot be used on yourself.
The Commander
The Commander
Unseen, Offensive. Converts from The Captain
On Duty (Passive) - Immune to occupation and redirection.
Command (Night) - Select two players. Force the first player to target the second one. Can force a player to target you, but can’t force them to target themselves. Unlimited uses.
Cruelty (Night) - Make a player start bleeding. They will die in one day unless healed. 1 use.
The Hangman
The Hangman
Unseen, Offensive. Converts from the executioner.
Tenacity (Passive) - Immune to ocupation and redirection
Stalk (Day) - You will follow a player tonight, learning who they visit. Said player will know you are watching them. Unlimited uses. (Target player will get a message at the beginning of the night saying “The Executioner or Hangman is watching your every move.”).
Intimidate (Day) - Intimidate a player. They will be unable to talk, whisper or accuse anyone of treason. They will be unable to edit their logs until the next day. 2 uses.
Death Sentence (Night) - Sentence a player to death. 3 uses. (This ability has no effects on the player, it just makes them think the executioner might try to kill them).
Knock out (Night) - Make your sentenced player appear dead to the court. They won’t be able to interact with the court in any way or edit their logs, and they won’t count for the max number of votes. They will “revive” the next day unless they are attacked at night. 1 use.
Killer Classes
The Warden
The Warden
Unseen, Killer. Converts from the Royal Guard.
Public Execution (Day) - Sacrifice your life to kill a player in plain daylight. Cannot be used until Day 4. Cannot target the Queen. 1 use.
Second Chance (Night) - Select a player. If the assassin is unable to kill their target tonight for any reason, you will attack said player. Unlimited uses._
Cult Converts
The Seeker
The Seeker
Cult, Investigative. Converts from investigative roles.
Mind warp (Night) - Whoever The Bailiff investigates tonight will appear as a member of the Cult. 1 use.
Gaze (Night) - Determine a player’s class type. 3 uses.
The Ritualist
The Ritualist
Cult, Support. Converts from support roles.
Will of Mithras (Passive) - If you are sacrificed, the Cult Leader’s Eradicate ability will gain an extra charge.
Brotherhood (Night) - A chosen Cult member will appear as a member of the Blue Dragon tonight. 3 uses.
Cloak of Corax (Night) - Prevent everyone but the Cult Leader from visiting a player tonight. 1 use.
The Apostle
The Apostle
Cult, Social. Converts from social roles.
Cult Pressure (Day) -Select a player. Their accusations and votes for pardon/execution will count as two for the rest of the day. 2 uses.
Voice of Mithras (Day) - Select a player. They will be able to send an anonymous message to the court. 2 uses.
Seal of Corax (Night) - Prevent a player from voting or accusing anyone of treason tomorrow. 3 uses.
Blood Link (Night) - Select two players. They will be able to talk to each other anonymously for the rest of the night. The Apostle can hear them, and knows their identity.
The Invoker
The Invoker
Cult, Offensive. Converts from offensive roles.
Fanatic (Passive) - Immune to occupation and redirection.
Power of Corax (Day) - Your night abilities will bypass occupy and redirection immunity tonight. 2 uses.
Chains of Corax (Night) - Occupy a player. 3 uses.
Strings of Mithras (Night) - Attempt to control a player, choosing who they target tonight. 2 uses.
The Acolyte
The Acolyte
Cult, Killer. Converts from killer roles.
Revenge of Mithras - If you are sacrificed, the cult leader will get one charge of rupture in addition to the normal Eradicate charges.
Heart of Mithras (Night) - Use an eradicate charge to kill two players tonight. If the Cult leader uses eradicate as well, this ability will fail. 1 use, also uses 1 charge of the Cult Leader’s eradicate.
Ruptured throat (Night) - Select a player. If they talk or whisper tomorrow they will start bleeding. They will be notified if they are under this ability’s effects. 2 uses.