Also for the record, if you were wondering why I didn’t equip body armor, I was using the armor more like heal 5 HP medkit.
I was on 9 HP, Sniper deals 4, so using medkit didnt matter
Also for the record, if you were wondering why I didn’t equip body armor, I was using the armor more like heal 5 HP medkit.
I was on 9 HP, Sniper deals 4, so using medkit didnt matter
Also you can’t repair body armor sadly ;-;
Yeah, you can’t. I’ve considered making them more available. And Med Kits more available. If I do another game in the future.
The backpack limit will still make it hard to hoard too many.
Yeah.
I think though more equipment might be interesting.
The current only equippable item is Body Armor and everything else is sorta Weapons or items.
Yes, I have plans for a number of new items. Like a Helmet to protect specifically against Sniper Rifle attacks.
Yeah true.
But like there’s a couple of ideas I can think of.
With the mountain and water terrain, you could add specific items to allow someone to travel over them
Also I’ll seriously consider the Monster Energy drink
Ahhh yes. For lakes, I was going to allow swimming, but with a slower speed. Like maybe it takes 2 actions for each tile.
Yes make this a meme item we need it
Not sure if I’ll allow mountain travel. Possibly.
Other terrain I plan to have special effects. Like in forest terrain, range attacks will have slightly less chance to hit.
Ah that sounds interesting.
I was discussing earlier in this thread that I also have plans for adding skills. So like everyone will get a few random skills to select from at start. Maybe you’d choose like 1 or 2. They will be skills like increased weapon proficiency for a certain weapon, maybe nursing/medical skill that allows healing once a round, maybe tracking, maybe better running.
Also possibly limiting the how many times you can use a particular action each round. So like maybe you can only do 4 attacks out of the 8 actions. Then skills could possibly modify the limit.
How much HP do each of them have?
Jane has 8 HP and Body Armor (5).
Zone has 10 HPs and no Body Armor, but 2 Med Kits still (so 4 HPs of healing available).
If Zone walks into sniper range they probably die then
Maybe a skill to allow switching weapons to cost 0 AP?
I don’t know how strong these skills are, but I was thinking of how using 1 AP to switch a weapon was kinda bothersome
Ahh, that might be possible. Actually on the weapon, I think I’d still want it to be an action to switch weapons. But I probably will allow 2 weapons to be equipped. Like a melee weapon and a range weapon.
Oh hmmmm, Jane is asking to change their actions after locking. I assume that should be a no-no.
I tend to be lenient when it doesn’t really affect things, like in this case. But probably shouldn’t allow it. Hmmm.