Really? I wasn’t aware of that. Also, did he remember to submit a truce with me while I was alive?
Yeah, Zone submitted a truce with you
Good to hear.
Zone is keeping his truce with Jane now. Though Jane never did submit a truce with Zone.
Okay and okay. It’ll be interesting to see what develops.
Round 15 Action Phase
Turn Order
- Zone_Q11
- Marluxion
- Intensify
- Jane
- Nerbins
Turns
- Zone_Q11: You move west to (7,14).
- Marluxion: You move east to (9,9). You see an Assault Rifle, 3 Land Mines, a Katana, a Sniper Rifle, and a Shotgun.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You move west to (6,6).
- Nerbins: You move east to (10,6).
- Zone_Q11: You move west to (6,14). You see a Crossbow.
- Marluxion: You loot a Land Mine.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You move west to (5,6). You see a Shotgun.
- Nerbins: You move east to (11,6). You see a Crowbar.
- Zone_Q11: You move west to (5,14). You see someone to the south.
- Marluxion: You loot a Land Mine.
- Intensify: You attack someone to the north with your Shotgun (8). You miss!
- Jane: You move south to (5,7). You see a Land Mine.
- Nerbins: You move east to (12,6).
- Zone_Q11: You attack someone to the south with your Assault Rifle (15). You miss!
- Marluxion: You move south to (9,10).
- Intensify: You attack someone to the north with your Shotgun (7). You miss!
- Jane: You loot a Land Mine.
- Nerbins: You move south to (12,7).
- Zone_Q11: You attack someone to the south with your Assault Rifle (14). You hit for 3 damage!
- Marluxion: You look for someone to attack, but no one is in range.
- Intensify: You attack someone to the north with your Shotgun (6). You miss!
- Jane: You move south to (5,8).
- Nerbins: You move south to (12,8).
- Zone_Q11: You move north to (5,13). You see an SMG, a Body Armor, and a Med Kit.
- Marluxion: You look for someone to attack, but no one is in range.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You set up a Land Mine on (5,8).
- Nerbins: You move south to (12,9). You see a Handgun.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Marluxion: You look for someone to attack, but no one is in range.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You move south to (5,9).
- Nerbins: You move south to (12,10).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Marluxion: You look for someone to attack, but no one is in range.
- Intensify: You look for someone to attack, but no one is in range.
- Jane: You look for someone to attack, but no one is in range.
- Nerbins: You move south to (12,11).
Of course he didn’t
it’s jane
Nerbins finally equipped a weapon.
Round 16 Action Phase
Turn Order
- Zone_Q11
- Jane
- Intensify
- Marluxion
- Nerbins
Turns
- Zone_Q11: You move south to (5,14). You see someone to the south.
- Jane: You move west to (4,9).
- Intensify: You move east to (6,15).
- Marluxion: You look for a Katana to loot, but find nothing.
- Nerbins: You move north to (12,10).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move north to (4,8). You see a Handgun.
- Intensify: You move east to (7,15). You see a Machete.
- Marluxion: You set up a Land Mine on (9,10).
- Nerbins: You move north to (12,9). You see a Handgun.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move north to (4,7). You see a Sickle.
- Intensify: You move east to (8,15).
- Marluxion: You move north to (9,9). You see an Assault Rifle, a Land Mine, a Katana, a Sniper Rifle, and a Shotgun.
- Nerbins: You move north to (12,8).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move east to (5,7).
- Intensify: You move east to (9,15). You see a Crossbow.
- Marluxion: You set up a Land Mine on (9,9).
- Nerbins: You move north to (12,7).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move east to (6,7).
- Intensify: You move east to (10,15). You see a Sickle.
- Marluxion: You move west to (8,9).
- Nerbins: You equip the Shotgun (8).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move east to (7,7).
- Intensify: You move east to (11,15). You see a Med Kit and a Body Armor.
- Marluxion: You equip the Assault Rifle (8).
- Nerbins: You move west to (11,7).
- Zone_Q11: You look for someone to attack, but no one is in range.
- Jane: You move east to (8,7). You see a Pan.
- Intensify: You move north to (11,14). You see a Katana.
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You move west to (10,7). You see a Crowbar.
- Zone_Q11: You move north to (5,13). You see an SMG, a Body Armor, and a Med Kit.
- Jane: You move east to (9,7). You see a Pan. You see someone to the east.
- Intensify: You move north to (11,13).
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You move west to (9,7). You see Jane. You see a Pan.
why is there 202 new posts
Haha yeah, there was a sudden surge of activity and discussion about truces and where people were going to die
Jane and Nerbins have a private chat this round and are discussing working together
Marl finally set up a couple mines around his area in the center
Oh wow, Jane is going straight for Marl with a Katana. Meanwhile, Marl is just staying at his spot and attacking with an Assault Rifle.
Unfortunately Jane is going through a tile with one of Marl’s land mines to the east of him.
Round 17 Action Phase
Turn Order
- Marluxion
- Nerbins
- Jane
- Zone_Q11
- Intensify
Turns
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You move west to (8,7). You see a Pan. You see someone to the east.
- Jane: You move west to (8,7). You see Nerbins. You see a Pan.
- Zone_Q11: You loot the Body Armor (5).
- Intensify: You drop 2 Med Kits and a Crossbow.
- Intensify: You move south to (11,14). You see a Katana. You are in the force field and lose 1 HP!
- Marluxion: You look for someone to attack, but no one is in range.
- Nerbins: You move south to (8,8). You see someone to the north and south.
- Jane: You move south to (8,8). You see Nerbins. You see someone to the south.
- Zone_Q11: You move north to (5,12).
- Intensify: You move south to (11,15). You see a Med Kit and a Body Armor. You are in the force field and lose 1 HP!
- Marluxion: You attack someone to the north with your Assault Rifle (8). You hit for 3 damage!
- Nerbins: You move south to (8,9). You see Marluxion. You see someone to the north.
- Jane: You move south to (8,9). You see Marluxion and Nerbins.
- Zone_Q11: You move north to (5,11).
- Intensify: You loot a Med Kit. You are in the force field and lose 1 HP!
- Marluxion: You attack Nerbins with your Assault Rifle (7). You hit for 3 damage!
- Nerbins: You attack Marluxion with your Shotgun (8). You hit for 4 damage!
- Jane: You attack Marluxion with your Katana. You hit for 5 damage!
- Jane: You killed Marluxion!
- Zone_Q11: You move east to (6,11).
- Intensify: You loot a Body Armor. You are in the force field and lose 1 HP!
- Nerbins: You look for Marluxion to attack, but they are dead.
- Jane: You look for Marluxion to attack, but they are dead.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Intensify: You move north to (11,14). You see a Katana. You are in the force field and lose 1 HP!
- Nerbins: You look for Marluxion to attack, but they are dead.
- Jane: You look for Marluxion to attack, but they are dead.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Intensify: You loot a Katana. You are in the force field and lose 1 HP!
- Nerbins: You look for Marluxion to attack, but they are dead.
- Jane: You look for Marluxion to attack, but they are dead.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Intensify: You move north to (11,13). You see 2 Med Kits and a Crossbow.
- Nerbins: You loot a Handgun (8).
- Jane: You look for Marluxion to attack, but they are dead.
- Zone_Q11: You look for someone to attack, but no one is in range.
- Zone_Q11: You drop a Med Kit, a Shotgun (8), and a Body Armor (5).
- Intensify: You use a Med Kit to heal 2 HPs.