@Marluxion Well they ganged up on you.
Jane and Nerbins still plan to team up against Zone
Actually he could have been much closer to invincible if he had bothered to loot and use the Sniper Rifle. But instead he intentionally played around a lot, equipping weapons like a Bow and Handgun. So really he wasn’t avoiding death. He just wanted people to come forth and challenge him.
Fair enough.
Oh man, Jane is so treacherous They are talking in the private chat with Nerbins about sharing the Med Kits from Zone and then attacking Zone. Meanwhile Jane is preparing to attack Nerbins then attack Zone.
Oh, and Zone keeps walking by (5,10) that contains a Sniper Rifle.
Round 18 Action Phase
Turn Order
- Intensify
- Nerbins
- Jane
- Zone_Q11
Turns
- Intensify: You use a Med Kit to heal 2 HPs.
- Nerbins: You loot an Assault Rifle (6).
- Jane: You move south to (8,10). You see someone to the north.
- Zone_Q11: You move west to (5,11).
- Intensify: You use a Med Kit to heal 2 HPs.
- Nerbins: You move south to (8,10). You see Jane.
- Jane: You move west to (7,10). You see a Grenade. You see someone to the east.
- Zone_Q11: You move west to (4,11).
- Intensify: You loot a Med Kit.
- Nerbins: You move west to (7,10). You see Jane. You see a Grenade.
- Jane: You equip the Sniper Rifle (14).
- Zone_Q11: You look for something to loot, but find nothing.
- Intensify: You loot a Med Kit.
- Nerbins: You move west to (6,10). You see someone to the east.
- Jane: You attack Nerbins to the west with your Sniper Rifle (14). You hit for 4 damage!
- Jane: You killed Nerbins!
- Zone_Q11: You move south to (4,12). You see a Shotgun.
- Intensify: You loot a Crossbow (8).
- Jane: You look for Nerbins to attack, but they are dead.
- Zone_Q11: You loot a Shotgun (8).
- Intensify: You move west to (10,13). You see a Handgun.
- Jane: You look for Nerbins to attack, but they are dead.
- Zone_Q11: You move east to (5,12).
- Intensify: You move west to (9,13).
- Jane: You look for someone to attack, but no one is in range.
- Zone_Q11: You move south to (5,13). You see an SMG and a Med Kit.
- Intensify: You move west to (8,13).
- Jane: You look for someone to attack, but no one is in range.
- Zone_Q11: You loot a Med Kit.
@Nerbins Man, I felt bad when I saw that Jane was going to betray you! I really wanted to shout a warning to you.
Yeah not sure you noticed Whys but I had a decent inkling that would probably happen, didn’t act on it since I figured I was screwed no matter what if I didn’t work with Jane so I took that chance
Damn
But yeah fun game
Jane played well and I hope they get gutted for it
Can’t wait to do this again
Haha yeah. It’s kind of hard to call whether it will be Jane or Zone. Jane has an advantage with the Sniper Rifle, but Zone has quite a few Med Kits and extra Body Armor prepared.
There are Sniper Rifles at (5,10) and (9,9). The (9,9) is the one that Aelin dropped and Marl never looted. Though he did put a Land Mine there.
Zone did leave a single Med Kit and a Body Armor where he said he would.
Plus a Shotgun
And yeah, I saw that you were concerned about Jane but chose to trust since that was the best hope for survival. I’m pretty much the same way and got betrayed in the Death City game.
For a little this worked then disaster and I maybe should’ve stuck with the first post
Condolences but ultimately I still don’t regret getting you killed Marl even if in the end it got me killed too
Yeah, the only way either of you killed Marl was working together. His attacks got split between you both.
That was in fact wildly unfortunate
They either should’ve all went into me to save me from my future betrayal or all into Jane because I have a disdain for them now