FBR - Spec Chat

He does have some Med Kits, but attacking might be his better option instead of wasting turns healing.

He has 4 Med Kits on him.

Just waiting for Intensify to submit actions. Jane and Zone locked theirs already.

I don’t think Intensify will actually affect the results between Jane and Zone, but we’ll see. I think Intensify will just move away from the area.

Though he’s caught between them, so not sure which direction he’ll choose. I’m guessing he’ll move away from Jane since Jane threatened to get him. :slight_smile:

Intensify decided to head in to attack Jane. :slight_smile:

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Oooh exciting

Problem is he’s heading to where Jane currently is and not where they will be, so I don’t think his attacks will hit this round. But Jane will be caught between them both next round.

And Zone just stepped on Marl’s land mine.

did it go off?

(I can’t tell if you’re processing rn or not)

Yeah, it went off. And yeah, processing now. Not sure if I’ll completely finish, but starting. :slight_smile:

1 Like

Marl killing people even in death

Round 20 Action Phase

Turn Order

  1. Zone_Q11
  2. Intensify
  3. Jane

Turns

Turn 1

  • Zone_Q11: You move north to (10,11). You see a Machete.
  • Intensify: You move west to (7,13). You see a Handgun.
  • Jane: You loot a Body Armor (5).
Turn 2

  • Zone_Q11: You move north to (10,10).
  • Intensify: You move west to (6,13).
  • Jane: You equip the Body Armor (5).
Turn 3

  • Zone_Q11: You move west to (9,10).
  • Zone_Q11: You step on a Land Mine and take 5 damage! Your Body Armor (1) absorbs 1 damage and is destroyed.
  • Intensify: You move north to (6,12). You see someone to the north.
  • Jane: You move north to (6,10). You see a Shotgun, a Grenade, 2 SMGs, a Pan, a Land Mine, a Handgun, and an Assault Rifle.
Turn 4

  • Zone_Q11: You move west to (8,10).
  • Intensify: You move north to (6,11). You see a Shotgun (8). You see someone to the north.
  • Jane: You loot a Land Mine.
Turn 5

  • Zone_Q11: You move north to (8,9). You see a Machete, a Bow, an SMG, and a Grenade.
  • Intensify: You attack someone to the north with your Shotgun (8). You miss!
  • Jane: You move east to (7,10). You see a Grenade.
Turn 6

  • Zone_Q11: You loot a Bow (8).
  • Intensify: You look for someone to attack, but no one is in range.
  • Jane: You move east to (8,10). You see someone to the north.
Turn 7

  • Zone_Q11: You move south to (8,10). You see Jane.
  • Intensify: You look for someone to attack, but no one is in range.
  • Jane: You attempt to set up a Land Mine, but someone is here.
Turn 8

  • Zone_Q11: You look for something to loot, but find nothing.
  • Intensify: You look for someone to attack, but no one is in range.
  • Jane: You attack Zone_Q11 with your Sniper Rifle (13). You miss!

Round 21

Oooohhhh who’s gonna win the Jane and Zone fight? I assume Jane cuz Katana and the mine

Jane has the Sniper Rifle currently equipped. It would take a turn to switch to Katana, which might not be worth it. But Jane almost has to move away to get a better chance with the Sniper Rifle.

Katana

  • Accuracy Range 0: 60%
  • Accuracy Range 1: 0%
  • Accuracy Range 2: 0%
  • Damage: 5
  • Uses: 20
  • Availability: Rare

Sniper Rifle

  • Accuracy Range 0: 20%
  • Accuracy Range 1: 60%
  • Accuracy Range 2: 80%
  • Damage: 4
  • Uses: 16
  • Availability: Rare

And Zone has an Assault Rifle equipped.

Assault Rifle

  • Accuracy Range 0: 60%
  • Accuracy Range 1: 80%
  • Accuracy Range 2: 0%
  • Damage: 3
  • Uses: 16
  • Availability: Uncommon

Zone is at 6 HPs and Jane at 8 HPs plus Body Armor with 5 damage absorption left.

It’s a tough call. Plus Intensify might run in there and get a last hit on someone. :slight_smile: