FBR - Spec Chat

Jane and Nerbins have a private chat this round and are discussing working together

Marl finally set up a couple mines around his area in the center

Oh wow, Jane is going straight for Marl with a Katana. Meanwhile, Marl is just staying at his spot and attacking with an Assault Rifle.

Unfortunately Jane is going through a tile with one of Marl’s land mines to the east of him.

Round 17 Action Phase

Turn Order

  1. Marluxion
  2. Nerbins
  3. Jane
  4. Zone_Q11
  5. Intensify

Turns

Turn 1

  • Marluxion: You look for someone to attack, but no one is in range.
  • Nerbins: You move west to (8,7). You see a Pan. You see someone to the east.
  • Jane: You move west to (8,7). You see Nerbins. You see a Pan.
  • Zone_Q11: You loot the Body Armor (5).
  • Intensify: You drop 2 Med Kits and a Crossbow.
  • Intensify: You move south to (11,14). You see a Katana. You are in the force field and lose 1 HP!
Turn 2

  • Marluxion: You look for someone to attack, but no one is in range.
  • Nerbins: You move south to (8,8). You see someone to the north and south.
  • Jane: You move south to (8,8). You see Nerbins. You see someone to the south.
  • Zone_Q11: You move north to (5,12).
  • Intensify: You move south to (11,15). You see a Med Kit and a Body Armor. You are in the force field and lose 1 HP!
Turn 3

  • Marluxion: You attack someone to the north with your Assault Rifle (8). You hit for 3 damage!
  • Nerbins: You move south to (8,9). You see Marluxion. You see someone to the north.
  • Jane: You move south to (8,9). You see Marluxion and Nerbins.
  • Zone_Q11: You move north to (5,11).
  • Intensify: You loot a Med Kit. You are in the force field and lose 1 HP!
Turn 4

  • Marluxion: You attack Nerbins with your Assault Rifle (7). You hit for 3 damage!
  • Nerbins: You attack Marluxion with your Shotgun (8). You hit for 4 damage!
  • Jane: You attack Marluxion with your Katana. You hit for 5 damage!
  • Jane: You killed Marluxion!
  • Zone_Q11: You move east to (6,11).
  • Intensify: You loot a Body Armor. You are in the force field and lose 1 HP!
Turn 5

  • Nerbins: You look for Marluxion to attack, but they are dead.
  • Jane: You look for Marluxion to attack, but they are dead.
  • Zone_Q11: You look for someone to attack, but no one is in range.
  • Intensify: You move north to (11,14). You see a Katana. You are in the force field and lose 1 HP!
Turn 6

  • Nerbins: You look for Marluxion to attack, but they are dead.
  • Jane: You look for Marluxion to attack, but they are dead.
  • Zone_Q11: You look for someone to attack, but no one is in range.
  • Intensify: You loot a Katana. You are in the force field and lose 1 HP!
Turn 7

  • Nerbins: You look for Marluxion to attack, but they are dead.
  • Jane: You look for Marluxion to attack, but they are dead.
  • Zone_Q11: You look for someone to attack, but no one is in range.
  • Intensify: You move north to (11,13). You see 2 Med Kits and a Crossbow.
Turn 8

  • Nerbins: You loot a Handgun (8).
  • Jane: You look for Marluxion to attack, but they are dead.
  • Zone_Q11: You look for someone to attack, but no one is in range.
  • Zone_Q11: You drop a Med Kit, a Shotgun (8), and a Body Armor (5).
  • Intensify: You use a Med Kit to heal 2 HPs.

Round 18

@Marluxion Well they ganged up on you. :slight_smile:

2 Likes

Jane and Nerbins still plan to team up against Zone

@Marluxion Bragging about how you’re invincible and can’t be beaten is always certain death.

1 Like

Actually he could have been much closer to invincible if he had bothered to loot and use the Sniper Rifle. But instead he intentionally played around a lot, equipping weapons like a Bow and Handgun. So really he wasn’t avoiding death. He just wanted people to come forth and challenge him. :slight_smile:

1 Like

Fair enough.

1 Like

Oh man, Jane is so treacherous :slight_smile: They are talking in the private chat with Nerbins about sharing the Med Kits from Zone and then attacking Zone. Meanwhile Jane is preparing to attack Nerbins then attack Zone. :slight_smile:

Oh, and Zone keeps walking by (5,10) that contains a Sniper Rifle. :slight_smile:

2 Likes

Round 18 Action Phase

Turn Order

  1. Intensify
  2. Nerbins
  3. Jane
  4. Zone_Q11

Turns

Turn 1

  • Intensify: You use a Med Kit to heal 2 HPs.
  • Nerbins: You loot an Assault Rifle (6).
  • Jane: You move south to (8,10). You see someone to the north.
  • Zone_Q11: You move west to (5,11).
Turn 2

  • Intensify: You use a Med Kit to heal 2 HPs.
  • Nerbins: You move south to (8,10). You see Jane.
  • Jane: You move west to (7,10). You see a Grenade. You see someone to the east.
  • Zone_Q11: You move west to (4,11).
Turn 3

  • Intensify: You loot a Med Kit.
  • Nerbins: You move west to (7,10). You see Jane. You see a Grenade.
  • Jane: You equip the Sniper Rifle (14).
  • Zone_Q11: You look for something to loot, but find nothing.
Turn 4

  • Intensify: You loot a Med Kit.
  • Nerbins: You move west to (6,10). You see someone to the east.
  • Jane: You attack Nerbins to the west with your Sniper Rifle (14). You hit for 4 damage!
  • Jane: You killed Nerbins!
  • Zone_Q11: You move south to (4,12). You see a Shotgun.
Turn 5

  • Intensify: You loot a Crossbow (8).
  • Jane: You look for Nerbins to attack, but they are dead.
  • Zone_Q11: You loot a Shotgun (8).
Turn 6

  • Intensify: You move west to (10,13). You see a Handgun.
  • Jane: You look for Nerbins to attack, but they are dead.
  • Zone_Q11: You move east to (5,12).
Turn 7

  • Intensify: You move west to (9,13).
  • Jane: You look for someone to attack, but no one is in range.
  • Zone_Q11: You move south to (5,13). You see an SMG and a Med Kit.
Turn 8

  • Intensify: You move west to (8,13).
  • Jane: You look for someone to attack, but no one is in range.
  • Zone_Q11: You loot a Med Kit.

@Nerbins Man, I felt bad when I saw that Jane was going to betray you! I really wanted to shout a warning to you. :slight_smile:

2 Likes

Round 19

Yeah not sure you noticed Whys but I had a decent inkling that would probably happen, didn’t act on it since I figured I was screwed no matter what if I didn’t work with Jane so I took that chance
Damn

1 Like

But yeah fun game
Jane played well and I hope they get gutted for it
Can’t wait to do this again

1 Like

Haha yeah. It’s kind of hard to call whether it will be Jane or Zone. Jane has an advantage with the Sniper Rifle, but Zone has quite a few Med Kits and extra Body Armor prepared.

There are Sniper Rifles at (5,10) and (9,9). The (9,9) is the one that Aelin dropped and Marl never looted. Though he did put a Land Mine there. :slight_smile: