Yeah, you had a great run at it.
So Marl will be getting that Sniper Rifle. And Jane actually found a Sniper Rifle a couple rounds ago. But they are staying put and just attacking the last couple rounds.
Oh wow, Marl isn’t even bothering to pick up the Sniper Rifle. Besides using his single Med Kit, he’s then equipping a Bow and just attacking.
Wow. Welcome Aelin.
Round 11 Action Phase
Turn Order
- Zone_Q11
- Marluxion
- Jane
- Nerbins
- Intensify
Turns
I predict Marluxion will win.
Possibly. Though I’m not sure how seriously Marl is taking things. He’s using a Bow of all things.
Jane might actually have a pretty good chance since they have a Sniper Rifle and have been playing cautiously, doing rounds of just attacking and waiting for people to approach.
Zone has a nice cache of Med Kits and an extra Body Armor. And full HP.
Haha, in a previous round Nerbins had stepped over a Land Mine that Wazza had placed. He didn’t trigger it when entering and leaving. But then he went back there to get a Med Kit. Again, didn’t trigger it when entering, but then triggered it when leaving. Ended up losing more HPs than the gain from the Med Kit.
Nerbins has never even equipped a weapon yet the whole game.
Round 12 Action Phase
Turn Order
- Zone_Q11
- Nerbins
- Intensify
- Jane
- Marluxion
Turns
Round 13 Action Phase
Turn Order
- Jane
- Marluxion
- Zone_Q11
- Nerbins
- Intensify
Turns
intensify and nerbins are gone
Intensify has full HP and Body Armor, though he just got shot once by Zone this round. He could take on Zone, but Intensify tends to run away instead of fighting.
yeah
xd
Nerbins is still just wandering around. Though he happened upon a bunch of loot including Med Kits from a previous kill.
If I do the achievements thing Zone mentioned, then Nerbins definitely gets a Pacifist achievement. He still hasn’t equipped a weapon.
I’m curious whether Zone will stay and fight, or run away. He’s been mostly cautious and preparing for end game, but maybe he will stand and fight this time.