To elaborate on this:
Town consistent KPN is > 4ish (3 from lynches, 1 from slankvig as long as that lives, plus random miscellaneous things like the bleed)
Scum consistent KPN is > 2ish (1 from the factional kill, 1 from claimvig, plus random miscellaneous things like you get the point)
In this game:
- everyone Despair-listed Emilia who was obvtown, causing the AA to rand a townie, and then she was gladiated by another obvious townie
- everyone lynched Maxwell and the backup wagons were also town – I want to say there was like 1 vote on a Mafia member at EoD1
- the town slankvig shot a townie (to be fair this isn’t their fault, it’s not like there was a meaningful difference they could have discerned)
- both town bleeds got used on town
basically what I’m saying is that the set-up is mechanically townsided, it’s just that town kind of tore itself apart