Yes
But that’s for laugh and giggles
FWENS
Yes
But that’s for laugh and giggles
FWENS
…I will just wait, if you don’t mind.
it just means you have to use it in the right way. i highly intend on using The Numbers to my advantage in this fm
Eh, it was a programming joke cause arguments are the parameters you feed into a function to get it to do something with them
So if your function is something that adds up numbers and gives you the sum, your arguments would be the numbers that you want to add together
For that matter I could propose a math FM setup and you guys would probably hate me for it so it would get rejected immediately lmao
Haha killing myself tonight
THAT TIMELINE CEASES TO EXIST
that’s good
H O W A B O U T N O
make it Middle East themed
H O W A B O U T N O
I have a similar VT number as Jane
what’s this?
The only “right” way is the false way (i.e. lying).
I have no interest in saying nor listening lies when I don’t have to.
I know, but your statement made me think of a Special FM where Math is an actual mechanic.
Yes, I’d be angry at you, but if you do it well, then I think it wouldn’t be rejected immediately.
If only we can self-target…
I have to say that I think this concept is neat already and I’ll be back later (I have ice cream)
but I’m liking the current feel of the thread
It’s a VC. What did ya expect?
The only “right” way is the false way (i.e. lying).
this is not the case.
Oh really? Prove me wrong.
it’ll have to come up for you to see, but i do genuinely intend on doing it.
make it Middle East themed
how many deaths do you want in one of my games
alright so does anybody know if stuff will like retroactively happen?
Lets say player B attacks player A N1, and player A is then 33% dead. N2 player B attacks player C and makes them 33% dead. If by N3 it is confirmed they are mafia, does it retroactively make player A and C dead because they were attacked by a confirmed mafia in the past, or would they remain at the percentage dead?
Yes, you all have 1st role bolded.
No, it does not matter.
This forum assumes top of the table is a header and automatically bolds it.
test | test | test |
---|---|---|
test | test | test |
Test | Test | Test |
See?
it’ll have to come up for you to see, but i do genuinely intend on doing it.
Hm. Welp. Okay.
Lets say player B attacks player A N1, and player A is then 33% dead. N2 player B attacks player C and makes them 33% dead. If by N3 it is confirmed they are mafia, does it retroactively make player A and C dead because they were attacked by a confirmed mafia in the past, or would they remain at the percentage dead?
…it depends. Apparently, percentages matter less because they work different than mere numbers.
eevee_bot actually makes 6000 worlds, and lets B kill A and C in worlds where B is mafia.
The thing is: Whoever will be killed in [insert random world] will be determined by the Priority List. In case B is the mafia with the highest Priority in all those worlds, (and in case nobody heals or jails,) then A and C simply 100% dies.
–otherwise they’d live in some worlds and live on at some new percentage of death.
Because you were the only one that posted a nonvoters in the voting thread.
Holy
This is deep