We shouldn’t ever base statistics on who to execute because they’re really unreliable
But right now it’s the most reliable thing we have while the percentages are volatile and I want to get out of this volatility so we can start playing FM
I think since the general statistical differences are negligible we should exe people who are harder to read later
In which case the mafia would win, because if we just execute needlessly we’ll lose all the prs.
I am willing to consider this
Counterpoint
Random number generator go brrr
These ‘hard to read’ people also happen to be the best at reading others, more often than not.
Highly debatable
my mind does not remember most of the details going through the backlog but im assuming it did.
but if i cant gather someone’s stance going through their posts the first time im not one for re-analyzing them and piecing it together from those posts i already mis-interpreted if they’re still around to explain
We only need to RNG the 1st and maybe 2nd deaths. Afterwards, enough worlds should have collapsed for some of us to obtain a 100% role.
But also if everyone’s easy to read what’s it matter
I think I speak for Zone and Simon when I say the random number generator is plainly bad to use.
I agree that skill is often relative to difficulty to read
bad average good
But it’s more like <------------------------------------------>
difficult to read easy to read difficult to read
not always
i for instance am shit at social reads most of the time
I mean eevees gonna use it for executions so
Oop formatting just commited suicide there, lemme draw it
You think Eevee’s rolling a dice?
Eevee has thousands of setup possibilities set up, with a bot sorting through them.
Eevee rolls a dice upon execution to determine who you are
Despite saying this, I actually hate using RNG.
Personal bias that makes us hurt each other is way more entertaining to see. (E.g. Derps vs Seth.)
Subjective, but pretty true in most cases.