[FM] Quantum Mafia - Game Thread - Mafia Victory

I don’t understand this game!!!
Reeee

Ok so I read a bit more of the OP and I still don’t understand the Mafia part

Like will the actual mafia do the killing? In that case they are actual mafia right?

Or does the Mafia have a chance to flip Town?

Let’s say everyone submits a kill, and Player A targets Player B. The probability that Player B is dead depends on the probability that Player A is mafia, and also the probability that any protective actions targeted Player B. So Player B is only a certain percent dead and will continue to participate as if alive until enough timelines collapse that would confirm Player B as actually dead (if Player A is indeed confirmed to be mafia and no players who turn out to be protective successfully targeted Player B that night). So you won’t find out till later in the game if Player B is actually confirmed as dead.

But if the game works out that Player A is, in fact, not mafia but 100% town, and was the only player to submit a kill that night on Player B, then it is confirmed that Player B is actually 0% dead. Likewise if Player A is confirmed as mafia but maybe Player C targeted Player B the same night and ends up confirmed 100% as doctor, Player B is 0% dead.

Unless there is someone who got caught by the trees (*reference to another game, it means someone who’s inactive), then yeah we’d most likely not hug anyone to death.

I wholeheartedly agree with this, though I’d like to understand the math some day in the future.

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(btw this was a very watered down explanation and it’s actually more complex since there are clearly more than 3 players in this game)

This was never confirmed by eevee IIRC.

…you lost me at this part specifically.

I have a probability for a doctor role so there is a chance it exists. Jailkeeper as well.

If A is mafia and submits a kill on B, but C is a doctor and submits a heal on B, B doesn’t die in any timeline if A and C are already confirmed as the roles I listed here.

Oh, you know what, actually
I think Simon is right and maybe we should skip voting someone out today
The specific reason I’m thinking of is because the even-night vig can’t vig yet and it would be pretty dumb to accidentally vote them out on D1.

its not a maybe.
im pretty sure i fully understand how this works.

the fact is a lot more information is gained. how useful that information is is up to debate

that specific aspect was not confirmed by eevee, but it does not need to be.
eevee has explained how the framework works, and that is how the framework applies there

yeah.
its not like someones going to die to factional kill tonight, so we’ll still be on an odd number of players

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@ChopChop, read this.

Explanation for Dummies

Imagine two worlds and two players. You and me, Town Vanilla and Mafia Goon. Let’s assume that parity isn’t a thing, and that Mafia needs to kill all Town to win.

In World 1, I am Mafia and you are Town.
In World 2, I am Town and you are Mafia.

Eevee made it so that both these world happen simultaneously. We are both 50% Town Vanilla and 50% Mafia Goon at the same time.

Let’s say that we don’t do anything D1.
Let’s say that we both “attack” each other N1.

In World 1, my attack would’ve killed you, but I can’t attack as Town in World 2.
Conversely, your attack would’ve killed me in World 2, but you are Town in World 1.

Because we are both 50% Mafia, and attacked each other, we are both 50% dead.

Now, you might ask yourself: “What happens on N2 then? Wouldn’t both of us die since we’d become 100% dead?”
To that, the answer is: No.

Eevee gave everyone a “Priority”; the lower the number, the higher the priority.
Whoever has the highest priority in an attack, will do the attack.

Let’s say you have Priority 1, and we attack each other N2.
Because you have a higher priority, your attack from N1 will become reality. World 2 becomes reality, and World 1 collapses / disappears.

The game ends, and you killed me at N1, despite the game lasting until N2.
–yeah, this is a wacky game.

actually, in that setup i dont think either of you would die on n2

The lowest probability for a role that I have is 1.30% and the highest is 60% lol

Yes, but it was never confirmed that your probability as a protective would directly decrease the probability of someone’s death.

Oh. I see what you mean now. :+1:

…did you disagree on skipping in the first place?
I thought death-hugs were a last resort in case someone got stuck by the trees?

The odds of that happening is ~2.5%; roughly 1 in 40. I mean, is it really worth it to not throw away an inactive?