I don’t think it should be a problem tbh as Alice seems to be fine with the check
IIRC it was done so scum has something in defense if they get red-checked.
Since I’m not that class, then there’s no problem in checking me.
we shouldn’t talk about who we’re ritualling tomorrow today (obviously discussing townreads is fine) because IIRC there’s an ability that swaps around who gets ritualed if a specific player gets ritualed
Now you see the problem is I feel useless now because I scumread nobody
Woo let’s go we love that
Haven’t really read into sulit and some others but not bad reads.
I agree with that Napoleon read.
oh thats dum
aight
we should ritual alice, the lamb, tomorrow
…I’m fairly certain I’m more useful alive after I’ve been green-checked instead of sacrificed.
its a joke
i do agree though
just saying that we should ritual someone weak tomorrow because apparently there’s an ability that completely disables the buffs from rituals
uh sorry
uhhhh
stop pocketing me angry face
WTF is this shit.
a joke
someone weak
weak claim, or weak player
ArEtE iS PoCkEtiNg MaRshAl
Arete even liked this post. LMAO.
I don’t know but the pocket accusations need to stop, they’re annoying tbh
weak ritual ability
It’s possible to use the Ritual as an extra lynch if we trust the Conjurer, though.
I like how there is a lot of focus on reading Arete.
Cleanse (Night) - Disable everyone’s Ritual abilities tomorrow, including The Heretics. 1 use.
trust the what now because that’s a sorcerer ability
The Conjurer
Congregation Offensive
Focus (Passive) - You are immune to occupation and redirection.
Ritual of Leadership (Ritual) - If you are sacrificed, a player of your choice will have two votes for the rest of the day.
Ritual of Lockdown (Ritual) - If you are sacrificed, select up to two players. They cannot vote or use abilities until the end of the night.
Dazing Spell (Night) - Prevent a player from performing their night action. Unlimited uses.
Spirit Chains (Night) - Permanently chain a player. The next time they would use a limited use ability, they will be occupied. (Also works on day abilities). Bypasses occupation immunity. 1 use.Goal: Defeat the Heretics.
confused Arete noises
I don’t see how this helps