[FM] Ritual Mafia IV -- Day 4 (7/16) -- Heretics and Traitor Win!

I agree this was stupid lmao
It caused a previously scumread slot to become mechanically townlocked instantly

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It completely changed everything we built up for.
We chose that slot because it had a weakness.
The replacement completely changed that. It’s an OOG influence that’s changing the game completely.

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(I’m not saying that Derps is a bad player but we capitalized most on his inactivity which Ici quickly changed)

i mean the slot was also scummy for other reasons

and then ici subbed in and was obvious town :eyes:

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The thing that bewildered me the most

@Braixen how do you know me

there’s a difference between being obvious town and instantaneously becoming mechanically townlocked due to a great response to the quickfire sub quiz

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ngl i dont remember this because i just remember deciding ā€œokay we’re not mislynching iciā€ and that was that

im pretty sure it happened even if you don’t remember it

I remember it as well.

Then can we talk about Vulgard’s slot?
0-poster inactive with no reads for us to alignment cop solving in-thread
If his reads were spot on we’d have lost because of him as well

I mean

even ignoring the quickfire sub quiz the thing where subs sub in and are much more obviously their alignment is in fact an issue

i kinda see it

well i agree but its a problem with no real solution

I feel like the replacements in this game benefited town more than my ritual did for scum
Which is an issue, a major one
Like we’d have 100% lost if we didn’t manage to pull that ritual off

this is less apparently fixable i feel
i spoke about the subbing policy at great length with the team a few weeks ago
we all agreed that while the status quo wasn’t perfect, it was far better than any conceivable alternative

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if someone has to replace out for irl shit then… stopping them is just wrong

and if a replacement is better at appearing town then… are we gonna gate replacements by skill level?

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If katze was roleblocked last night, you still would have lost if the town won three coin flips in a row.

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and this wouldn’t have been a potential risk if wazza listened to me :rage:

Three coinflips when they ritualed wrong twice and mislynched three (?) times

lol

Host-made mechanical coinflips due to tied votes, not social coinflips

Entire scum team outed itself with the D3 quickhammer