[FM] Ritual Mafia IV -- Day 4 (7/16) -- Heretics and Traitor Win!

Exactly
I dont know if its feasible in practice, probs not
But technically strat replacers should be modkilled, so they dont get an unfair gain

my point is that there are many circumstances where modkilling the strategic replacer still gives them an unfair benefit

Just be harsher on strat replacers and people will avoid doing it

Modkills are almost never the answer

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You mean, harsher than ā€œnothingā€?
Its probs not true, but for someone outside of moderation it seems like ā€œnothingā€
Transparent moderation has its benefits

i agree that modkills should be minimized however possible but i donā€™t understand this
how can getting modkilled ever be +EV for your faction

You remove yourself from the PoE
You cant win tho

You canā€™t officially win. It just depends on how people perceive ā€˜winningā€™.

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We probs should list everyone who wins in the last game announcement
So you cant feel as winner if you arent

In such a system would this hypothetically keep someone like me (someone who just showed up with little to no forum mafia experience at all) from subbing in? I also want to say that I take it as a personal win that there was still the slightest chance of town winning after d3.

this was only the case because there were 3-4 town offensives still alive, for the record

Thatā€™s true, but the baddies didnā€™t go after said roles earlier and thus there was still a very small chance of winning.

Hence I still take it as a personal win

Like i said, it would have required either Icibalus or Sulit roleblocking katze last night and then town winning three mechanical coin flips in a row

Also, that chance only existed at all because Wazza took an unnecessary risk against katzeā€™s counsel that would have caused EVO to die last night had katze been occupied.

The odds were stacked against the town, but from some incompetence (not saying they were bad) on the baddies parts we still had a chance and that is a personal win in my book. The fact that we still had a slight chance to win after all of those mistakes says something about the town team and or something about the baddies (maybe both). Hopefully I donā€™t sound too cocky because thatā€™s not what I am going for.

Nah i get it
Town played very poorly, but this setup is also quite scumsided
@Italy is right; diviner is an absurdly underpowered class

In my opinion this wasnā€™t a bad second game for me.

Not really?

Itā€™s p much useless

Its cop utility is bad since it sees half of the scum classes as town
Itā€™s an omnipresent omnimiller
And it suicides when using its only decent ability

You are joking now?