[FM] Ritual Mafia IV -- Day 4 (7/16) -- Heretics and Traitor Win!

the only 2 people im willing to lynch today are derps and apprentice

Vulgard existed

I realized that we basically have to hit a wolf today or rely on mech fuckery

what about arete

i can maybe be convinced on arete

but i think derps/app have more scum equity

chances of hitting a heretic without reads is 3/15 which is 1/5 which is 20%, fat chance.

apprentice looks super wolfy but not twtbaw because heā€™s actually trying

I donā€™t think apprentice is scum

Yeah
I didnā€™t believe it

Why not

How would ritualing an Enchanter help things?

And which of Marshal/katze do you think is scum instead, since you, App, and those two are mechanically thunderdomed

they survive the first time they are ritualed

Doesnā€™t help though does it?

All we get is a locktown to be murdered at night brutally.

if apprentice flips town iā€™m going all in on arete tomorrow

i refuse to let this be another game where i wolfread arete, die, and they win

it does

the problem is that rituals kill town even if we do it right, which pushes scum closer to parity (my post did some Math on that note)

but since Enchanter doesnā€™t die

thatā€™s not an issue

Iā€™m fucking staying on Arete.

Iā€™m not fucking up by switching or letting others switch. Not again, we saw this D1.

/vote Arete

we have 1 enchanter claim, donā€™t we?

do we believe it?