Exactly
I dont know if its feasible in practice, probs not
But technically strat replacers should be modkilled, so they dont get an unfair gain
my point is that there are many circumstances where modkilling the strategic replacer still gives them an unfair benefit
Just be harsher on strat replacers and people will avoid doing it
Modkills are almost never the answer
You mean, harsher than ānothingā?
Its probs not true, but for someone outside of moderation it seems like ānothingā
Transparent moderation has its benefits
i agree that modkills should be minimized however possible but i donāt understand this
how can getting modkilled ever be +EV for your faction
You remove yourself from the PoE
You cant win tho
You canāt officially win. It just depends on how people perceive āwinningā.
We probs should list everyone who wins in the last game announcement
So you cant feel as winner if you arent
In such a system would this hypothetically keep someone like me (someone who just showed up with little to no forum mafia experience at all) from subbing in? I also want to say that I take it as a personal win that there was still the slightest chance of town winning after d3.
this was only the case because there were 3-4 town offensives still alive, for the record
Thatās true, but the baddies didnāt go after said roles earlier and thus there was still a very small chance of winning.
Hence I still take it as a personal win
Like i said, it would have required either Icibalus or Sulit roleblocking katze last night and then town winning three mechanical coin flips in a row
Also, that chance only existed at all because Wazza took an unnecessary risk against katzeās counsel that would have caused EVO to die last night had katze been occupied.
The odds were stacked against the town, but from some incompetence (not saying they were bad) on the baddies parts we still had a chance and that is a personal win in my book. The fact that we still had a slight chance to win after all of those mistakes says something about the town team and or something about the baddies (maybe both). Hopefully I donāt sound too cocky because thatās not what I am going for.
Nah i get it
Town played very poorly, but this setup is also quite scumsided
@Italy is right; diviner is an absurdly underpowered class
In my opinion this wasnāt a bad second game for me.
Not really?
Itās p much useless
Its cop utility is bad since it sees half of the scum classes as town
Itās an omnipresent omnimiller
And it suicides when using its only decent ability
You are joking now?