[FM] Ritual Mafia IV -- Day 4 (7/16) -- Heretics and Traitor Win!

The whole ability in it’s entirety needs reworked, not buffed
It’s so bad you can’t salvage it

You can do that even with how it is now?

traitor is insanely powerful even for a lost wolf
especially lamb

It’s completely useless because all town does is add ‘personal’ information to logs.
The only time it’s useful is if you kill a scummate with it then at least they have logs (why would you do that???)

it’s not very noticeable
but the lamb’s ritual of power is permanent

I’d say remove logs from the game lol instead.

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Shaman

Lamb

lamb doesn’t specify “tonight”

Lamb is extraordinarily swingy imo

i sure love jester that basically forces town loss without instantly ending the game in town defeat

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Idk I feel like rituals are in a bad spot really
They should be a ‘We don’t want scum ritualed’ and ‘We want ritualed’ not ‘We want to ritual whatever will give us the most mechanical power and we don’t care if it’s scum’

if you rit lamb then town has lost even though the game isn’t “over”

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it’s mostly the double fac but they get unlimited hidden vote nullifiers and get told the scumteam so they won’t even miss

Feel like two town rituals should = the influence of one scum ritual.

Lamb should equal the power of three town rituals.

i haven’t even brought up the mass occ and the double rolecop

To be fair I didn’t actually occupy anybody with my ritual.

oh right and this insanely powerful class has a passive that causes all town votes on them to be worth double so it’s even easier to fuck town over

and they can’t even be stopped

Oh yeah
Lamb needs that removed
Actually if we’re going to keep the ritual abilities I’d instead nerf it to not having Heretic votes count