[FM] Ritual Mafia IV -- Day 4 (7/16) -- Heretics and Traitor Win!

all congregation votes for you to be sacrificed are worth half
your vote and the votes of heretics for you to be sacrificed are worth nothing
if you are to be sacrificed the target cannot be changed (soul exchange) and your ritual abilities cannot be disabled

I think adding that and removing double votes from congregation is enough tbh.

itā€™s funny how when this setup was first run, town won the first and second rand of the first game pretty much
and ever since then it has been wolf wins all the time

more accurately, town stomped in the first games

double factional kill
mass roleblock
infinite vote nullification
double rolecop
all at once

Ritual of power is the only one Iā€™d consider nerfing rn.

if itā€™s gonna be so swingy it has to be difficult

Double faction kill forever isā€¦ absurdly broken

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Town is too weak when your only support is converted D2.

Mass roleblock I think needs tested before I can say.
Same with role cop.
Double factional needs changed definitely
Ritual of Renosance needs a trial run too

i feel like thereā€™s one problem
everything v classes do can be countered by the wolves quite easily

Ritual of Power (Ritual) - If you are sacrificed, all heretic night kill abilities will be placed into 1 ability. (Soul Rip, Dark Portal and Mask of Death).

Just a suggestion?

the setup might be too high-power which makes it insanely swingy

E.G: Empowered Murder all visitors are killed and the class flips as anything you want.

The thing that scared me the most this game were definitely Divinerā€™s ritual modreveal and Enchanter somehow disabling either me or Marshal
I mean itā€™s essentially a free scum lynch lmfao

Literally one enchanter disabling ritual on a scum thatā€™s getting ritualed and itā€™s a free lynch and they get another one after it
This wouldnā€™t be so broken if enchanter had to use it really wisely

Issues I see with the setup:

The Following Congregation are useless to Ritual:

  • Witch Doctor
  • Exorcist
  • Martyr (Slightly)
  • Minister
  • Oracle
    5/10

The Following Heretics are not good Rituals compared to others:

  • Seer
    1/3

Tbh lots of the Congregation just have pointless abilities that just arenā€™t worth ritualizing for.

I noticed Ritual of Leadership is absolutely useless

Ritual of Leadership.
Nah
Ritual of True Leadership.

Ministerā€™s ritual can give scum a permenant double vote
Rituals in general need buffed